feat: enhance osu! API integration with stale data resilience and improve match participant handling
This commit is contained in:
16
.svelte-kit/ambient.d.ts
vendored
16
.svelte-kit/ambient.d.ts
vendored
@@ -38,6 +38,14 @@
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* The above values will be the same _even if_ different values for `ENVIRONMENT` or `PUBLIC_BASE_URL` are set at runtime, as they are statically replaced in your code with their build time values.
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*/
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declare module '$env/static/private' {
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export const ROOT_ADMIN_EMAIL: string;
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export const DATABASE_URL: string;
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export const ORIGIN: string;
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export const BETTER_AUTH_SECRET: string;
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export const OSU_CLIENT_ID: string;
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export const OSU_CLIENT_SECRET: string;
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export const OSU_IRC_USERNAME: string;
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export const OSU_IRC_PASSWORD: string;
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export const NVM_INC: string;
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export const TERM_PROGRAM: string;
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export const NODE: string;
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@@ -191,6 +199,14 @@ declare module '$env/static/public' {
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*/
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declare module '$env/dynamic/private' {
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export const env: {
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ROOT_ADMIN_EMAIL: string;
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DATABASE_URL: string;
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ORIGIN: string;
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BETTER_AUTH_SECRET: string;
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OSU_CLIENT_ID: string;
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OSU_CLIENT_SECRET: string;
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OSU_IRC_USERNAME: string;
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OSU_IRC_PASSWORD: string;
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NVM_INC: string;
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TERM_PROGRAM: string;
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NODE: string;
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@@ -3,11 +3,13 @@ import { user } from '$lib/server/db/schema';
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import { db } from '$lib/server/db';
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import { getMatchFull, submitRoll, pickMap, cancelMatch } from '$lib/server/match/engine';
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import { playPickedMap, closeLobby, forceStartGame } from '$lib/server/match/orchestrator';
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import { getLobby } from '$lib/server/bancho/client';
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import { getLobby, getLobbyStatus } from '$lib/server/bancho/client';
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import { error, redirect } from '@sveltejs/kit';
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import { getBeatmap } from '$lib/server/osu/api';
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import { hasRole } from '$lib/server/permissions';
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import type { PageServerLoad, Actions } from './$types';
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import { eq } from 'drizzle-orm';
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import type { MatchConfig } from '$lib/server/match/types';
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export const load = async ({ params, locals }: Parameters<PageServerLoad>[0]) => {
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@@ -42,7 +44,20 @@ export const load = async ({ params, locals }: Parameters<PageServerLoad>[0]) =>
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);
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}
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return { match: m, beatmapCache, userId: locals.user.id };
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const isStaff = hasRole(locals.user.role, 'referee');
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// Fetch player usernames for lobby status display
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const playerNames: Record<string, string> = {};
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for (const p of m.participants) {
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for (const pl of p.players) {
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const u = await db.query.user.findFirst({ where: eq(user.id, pl.userId) });
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if (u?.name) playerNames[pl.userId] = u.name;
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}
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}
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const lobbyStatus = getLobbyStatus(params.id);
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return { match: m, beatmapCache, userId: locals.user.id, isStaff, lobbyStatus, playerNames };
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};
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export const actions = {
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@@ -52,20 +67,14 @@ export const actions = {
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const lobby = getLobby(params.id);
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if (!lobby) return { error: 'No active IRC lobby for this match' };
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const m = await getMatchFull(params.id);
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const invited: string[] = [];
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for (const p of m.participants) {
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for (const pl of p.players) {
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const u = await db.query.user.findFirst({ where: eq(user.id, pl.userId) });
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// Only invite the currently logged-in user
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const u = await db.query.user.findFirst({ where: eq(user.id, locals.user.id) });
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if (u?.name) {
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await lobby.invite(u.name);
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invited.push(u.name);
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}
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}
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return { reinvited: [u.name] };
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}
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return { reinvited: invited };
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return { error: 'Could not find your username' };
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},
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roll: async ({ params, locals }: import('./$types').RequestEvent) => {
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@@ -133,6 +142,27 @@ export const actions = {
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if (!expectedPicker) return { error: 'Cannot determine picker' };
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// ── Verify the logged-in user is on the expected picker's team ──
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// No staff bypass here — even admins can't pick for another team
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const isOnPickerTeam = expectedPicker.players.some(
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(pl) => pl.userId === locals.user!.id
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);
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if (!isOnPickerTeam) {
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return { error: "It's not your turn to pick" };
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}
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// ── Tiebreaker restriction ──
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// TB maps can only be picked when both teams are at match point (e.g. 2-2 in BO5)
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const config = m.config as MatchConfig;
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const winsNeeded = Math.ceil(config.bestOf / 2);
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const slot = m.mappool?.slots?.find((s) => s.id === slotId);
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if (slot?.category === 'TB') {
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const allAtMatchPoint = m.participants.every((p) => p.score === winsNeeded - 1);
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if (!allAtMatchPoint) {
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return { error: 'Tiebreaker can only be picked when both teams are at match point' };
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}
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}
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try {
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const game = await pickMap(params.id, expectedPicker.id, slotId);
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@@ -149,12 +179,20 @@ export const actions = {
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forceStart: async ({ params, locals }: import('./$types').RequestEvent) => {
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if (!locals.user) redirect(302, '/');
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// Only staff can force start
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if (!hasRole(locals.user.role, 'referee')) {
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return { error: 'Only referees and admins can force start' };
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}
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await forceStartGame(params.id);
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return { started: true };
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},
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cancel: async ({ params, locals }: import('./$types').RequestEvent) => {
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if (!locals.user) redirect(302, '/');
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// Only staff can cancel matches
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if (!hasRole(locals.user.role, 'referee')) {
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return { error: 'Only referees and admins can cancel matches' };
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}
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await cancelMatch(params.id);
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await closeLobby(params.id);
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@@ -2,8 +2,30 @@
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// src/routes/(app)/+layout.server.ts
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import type { LayoutServerLoad } from './$types';
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import { isRootAdmin } from '$lib/server/permissions';
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import { db } from '$lib/server/db';
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import { match, matchParticipant, matchParticipantPlayer } from '$lib/server/db/schema';
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import { eq, and, inArray } from 'drizzle-orm';
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export const load = async ({ locals }: Parameters<LayoutServerLoad>[0]) => {
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let activeMatch: { id: string; name: string | null; state: string } | null = null;
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if (locals.user) {
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const rows = await db
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.select({ id: match.id, name: match.name, state: match.state })
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.from(matchParticipantPlayer)
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.innerJoin(matchParticipant, eq(matchParticipantPlayer.participantId, matchParticipant.id))
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.innerJoin(match, eq(matchParticipant.matchId, match.id))
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.where(
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and(
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eq(matchParticipantPlayer.userId, locals.user.id),
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inArray(match.state, ['CREATED', 'LOBBY', 'ROLLING', 'PICKING', 'PLAYING'])
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)
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)
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.limit(1);
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activeMatch = rows[0] ?? null;
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}
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return {
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user: locals.user
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? {
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@@ -14,6 +36,7 @@ export const load = async ({ locals }: Parameters<LayoutServerLoad>[0]) => {
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role: locals.user.role ?? 'player',
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isRootAdmin: isRootAdmin(locals.user.email)
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}
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: null
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: null,
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activeMatch
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};
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};
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@@ -380,8 +380,10 @@ async function collectScores(matchId: string, matchGameId: string, lobby: Tourna
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pp?: number | null;
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}[] = [];
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// Build userId → osu accountId map for API enrichment
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const userOsuIdMap = new Map<string, number>(); // userId → osu numeric ID
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// ── FIX: Build matchParticipantPlayer.id → osu numeric account ID map ──
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// Previously this was keyed by userId but looked up by playerId, which broke enrichment.
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const playerOsuIdMap = new Map<string, number>(); // matchParticipantPlayer.id → osu numeric ID
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const playerUserIdMap = new Map<string, string>(); // matchParticipantPlayer.id → userId
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for (const irc of ircScores) {
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for (const participant of m.participants) {
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@@ -391,13 +393,15 @@ async function collectScores(matchId: string, matchGameId: string, lobby: Tourna
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const dbName = u?.name?.toLowerCase();
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if (dbName && (dbName === ircName || dbName === irc.username.toLowerCase())) {
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scores.push({ playerId: player.id, score: irc.score, passed: irc.passed });
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// Cache the osu account ID for enrichment
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if (u && !userOsuIdMap.has(player.userId)) {
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playerUserIdMap.set(player.id, player.userId);
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// Cache the osu account ID for enrichment, keyed by matchParticipantPlayer.id
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if (!playerOsuIdMap.has(player.id)) {
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const acc = await db.query.account.findFirst({
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where: and(eq(account.userId, player.userId), eq(account.providerId, 'osu'))
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});
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if (acc?.accountId) {
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userOsuIdMap.set(player.userId, parseInt(acc.accountId));
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playerOsuIdMap.set(player.id, parseInt(acc.accountId));
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}
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}
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}
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@@ -410,9 +414,12 @@ async function collectScores(matchId: string, matchGameId: string, lobby: Tourna
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return;
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}
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// Enrich scores with osu! API data (300/100/50/miss/accuracy/maxCombo/pp)
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// ── Enrich scores with osu! API data (300/100/50/miss/accuracy/maxCombo/pp) ──
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if (m.osuLobbyId) {
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try {
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// Small delay to let osu! API update with the latest game data
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await sleep(2000);
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const osuMatchData = await getOsuMatch(m.osuLobbyId);
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// Find the most recent game event matching our beatmap
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const gameRecord = await db.query.matchGame.findFirst({
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@@ -435,13 +442,25 @@ async function collectScores(matchId: string, matchGameId: string, lobby: Tourna
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osuScoreMap.set(os.user_id, os);
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}
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// Enrich each score
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for (const s of scores) {
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const playerOsuId = userOsuIdMap.get(s.playerId);
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if (playerOsuId === undefined) continue;
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const osuScore = osuScoreMap.get(playerOsuId);
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if (!osuScore) continue;
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console.log(
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`[Orchestrator] osu! API returned ${osuGame.scores.length} scores for beatmap ${beatmapId}. ` +
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`Player map has ${playerOsuIdMap.size} entries.`
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);
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// Enrich each score using the FIXED mapping (matchParticipantPlayer.id → osu ID)
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for (const s of scores) {
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const playerOsuId = playerOsuIdMap.get(s.playerId);
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if (playerOsuId === undefined) {
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console.warn(`[Orchestrator] No osu account ID for player ${s.playerId}`);
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continue;
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}
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const osuScore = osuScoreMap.get(playerOsuId);
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if (!osuScore) {
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console.warn(`[Orchestrator] No osu! API score for osu user ${playerOsuId}`);
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continue;
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}
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// v2 API format: accuracy is a float (0-1), statistics has count_300 etc.
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s.accuracy = osuScore.accuracy ?? undefined;
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s.maxCombo = osuScore.max_combo ?? undefined;
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s.count300 = osuScore.statistics?.count_300 ?? undefined;
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@@ -456,6 +475,8 @@ async function collectScores(matchId: string, matchGameId: string, lobby: Tourna
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}
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}
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console.log(`[Orchestrator] Enriched scores from osu! API for game ${matchGameId}`);
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} else {
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console.warn(`[Orchestrator] No scores in osu! API game event for beatmap ${beatmapId}`);
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}
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}
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} catch (err: any) {
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@@ -3,7 +3,7 @@ import { env } from '$env/dynamic/private';
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import { db } from '$lib/server/db';
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import { and, eq } from 'drizzle-orm';
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import { account } from '$lib/server/db/auth.schema';
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import { getCached, setCache } from './cache';
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import { getCached, setCache, getStale } from './cache';
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let clientToken: string | null = null;
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let clientTokenExpiresAt = 0;
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@@ -95,14 +95,29 @@ async function osuFetch(path: string, token?: string) {
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// ── Public API (with caching) ───────────────────────────────────────────
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/**
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* Fetch beatmap data with stale-on-error resilience.
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* If the osu! API is down or rate-limited, we return the last known data
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* so the UI doesn't degrade to "?" placeholders mid-match.
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*/
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export async function getBeatmap(beatmapId: string | number) {
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const cacheKey = `beatmap:${beatmapId}`;
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const cached = getCached(cacheKey);
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if (cached) return cached;
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try {
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const data = await osuFetch(`/beatmaps/${beatmapId}`);
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setCache(cacheKey, data);
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return data;
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} catch (err) {
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// If fetch fails, try returning stale (expired) cached data
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const stale = getStale(cacheKey);
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if (stale) {
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console.warn(`[osu! API] Failed to fetch beatmap ${beatmapId}, returning stale cache`);
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return stale;
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}
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throw err; // No stale data either — propagate the error
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}
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}
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export async function getBeatmapset(beatmapsetId: string | number) {
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@@ -110,9 +125,15 @@ export async function getBeatmapset(beatmapsetId: string | number) {
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const cached = getCached(cacheKey);
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if (cached) return cached;
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try {
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const data = await osuFetch(`/beatmapsets/${beatmapsetId}`);
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setCache(cacheKey, data);
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return data;
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} catch (err) {
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const stale = getStale(cacheKey);
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if (stale) return stale;
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throw err;
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}
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}
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export async function getUser(userId: string | number) {
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@@ -1,15 +1,15 @@
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// src/lib/server/osu/cache.ts
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//
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// Simple in-memory cache for osu! beatmap metadata.
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// TTL: 10 minutes. Max entries: 500.
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// Avoids hammering the osu! API on every page load.
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// In-memory cache for osu! beatmap metadata.
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// Beatmap data is essentially immutable, so we use a long TTL (2 hours)
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// and return stale entries on fetch failure to prevent "?" in the UI.
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interface CacheEntry<T> {
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data: T;
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expiresAt: number;
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}
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const CACHE_TTL = 10 * 60 * 1000; // 10 minutes
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const CACHE_TTL = 2 * 60 * 60 * 1000; // 2 hours (beatmap data rarely changes)
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const MAX_ENTRIES = 500;
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const cache = new Map<string, CacheEntry<any>>();
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@@ -18,12 +18,22 @@ export function getCached<T>(key: string): T | null {
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const entry = cache.get(key);
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if (!entry) return null;
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if (Date.now() > entry.expiresAt) {
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cache.delete(key);
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// Expired — don't delete yet, keep as stale fallback
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return null;
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}
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return entry.data as T;
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}
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/**
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* Return stale (expired) data for a key if it exists.
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* Used as a fallback when the osu! API fails, so the UI doesn't lose data.
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*/
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export function getStale<T>(key: string): T | null {
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const entry = cache.get(key);
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if (!entry) return null;
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return entry.data as T;
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}
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export function setCache<T>(key: string, data: T, ttl = CACHE_TTL): void {
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// Evict oldest entries if at capacity
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if (cache.size >= MAX_ENTRIES) {
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