feat: add tournaments and validation and security

This commit is contained in:
2026-03-26 15:36:22 +01:00
parent d76e8922cc
commit 25d2d1af4a
47 changed files with 5175 additions and 58 deletions

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import { describe, it, expect } from 'vitest';
import {
standardBracketSeeding,
nextPowerOf2,
generateSingleElimBracket,
generateDoubleElimBracket,
generateGroupAssignments,
generateRoundRobinPairings,
generateGroupStageMatches
} from './bracket';
describe('nextPowerOf2', () => {
it('returns correct values', () => {
expect(nextPowerOf2(1)).toBe(1);
expect(nextPowerOf2(2)).toBe(2);
expect(nextPowerOf2(3)).toBe(4);
expect(nextPowerOf2(5)).toBe(8);
expect(nextPowerOf2(8)).toBe(8);
expect(nextPowerOf2(9)).toBe(16);
expect(nextPowerOf2(17)).toBe(32);
});
});
describe('standardBracketSeeding', () => {
it('returns [1, 2] for size 2', () => {
expect(standardBracketSeeding(2)).toEqual([1, 2]);
});
it('returns correct seeding for size 4', () => {
const seeds = standardBracketSeeding(4);
expect(seeds).toEqual([1, 4, 2, 3]);
});
it('returns correct seeding for size 8', () => {
const seeds = standardBracketSeeding(8);
// 1v8, 4v5, 2v7, 3v6
expect(seeds).toEqual([1, 8, 4, 5, 2, 7, 3, 6]);
});
it('ensures seed 1 and 2 are on opposite halves for size 16', () => {
const seeds = standardBracketSeeding(16);
expect(seeds).toHaveLength(16);
// seed 1 should be in top half, seed 2 in bottom half
const topHalf = seeds.slice(0, 8);
const bottomHalf = seeds.slice(8);
expect(topHalf).toContain(1);
expect(bottomHalf).toContain(2);
});
});
describe('generateSingleElimBracket', () => {
it('generates correct bracket for 4 teams', () => {
const slots = generateSingleElimBracket(4);
// 4 teams, 2 rounds, 3 total matches
expect(slots).toHaveLength(3);
const round0 = slots.filter((s) => s.roundIndex === 0);
const round1 = slots.filter((s) => s.roundIndex === 1);
expect(round0).toHaveLength(2);
expect(round1).toHaveLength(1);
// finals has no winnerGoesTo
expect(round1[0].winnerGoesTo).toBeNull();
// no byes
expect(slots.every((s) => !s.isBye)).toBe(true);
});
it('generates correct bracket for 8 teams', () => {
const slots = generateSingleElimBracket(8);
// 8 teams, 3 rounds, 7 matches
expect(slots).toHaveLength(7);
const round0 = slots.filter((s) => s.roundIndex === 0);
expect(round0).toHaveLength(4);
// all first round matches have seeds assigned
for (const slot of round0) {
expect(slot.team1Seed).not.toBeNull();
expect(slot.team2Seed).not.toBeNull();
}
});
it('handles 6 teams with BYEs', () => {
const slots = generateSingleElimBracket(6);
// bracket size = 8, so 7 matches
expect(slots).toHaveLength(7);
const byes = slots.filter((s) => s.isBye);
// 2 byes (seeds 7 and 8 don't exist)
expect(byes).toHaveLength(2);
// verify top 2 seeds get byes
const byeSeeds = byes.flatMap((s) => [s.team1Seed, s.team2Seed]);
expect(byeSeeds).toContain(1);
expect(byeSeeds).toContain(2);
});
it('generates correct progression links', () => {
const slots = generateSingleElimBracket(4);
const round0 = slots.filter((s) => s.roundIndex === 0);
// match 0 winner goes to round 1, position 0, slot 1
expect(round0[0].winnerGoesTo).toEqual({
roundIndex: 1,
bracketPosition: 0,
slot: 1
});
// match 1 winner goes to round 1, position 0, slot 2
expect(round0[1].winnerGoesTo).toEqual({
roundIndex: 1,
bracketPosition: 0,
slot: 2
});
});
it('all bracket types are winners', () => {
const slots = generateSingleElimBracket(8);
expect(slots.every((s) => s.bracketType === 'winners')).toBe(true);
});
});
describe('generateDoubleElimBracket', () => {
it('generates correct bracket for 4 teams', () => {
const slots = generateDoubleElimBracket(4);
const wb = slots.filter((s) => s.bracketType === 'winners');
const lb = slots.filter((s) => s.bracketType === 'losers');
const gf = slots.filter((s) => s.bracketType === 'grand_final');
// WB: 2 rounds (2 + 1 = 3 matches)
expect(wb).toHaveLength(3);
// LB: 2*(2-1) = 2 rounds
expect(lb.length).toBeGreaterThan(0);
// GF: 2 matches (GF1 + GF2)
expect(gf).toHaveLength(2);
});
it('generates correct bracket for 8 teams', () => {
const slots = generateDoubleElimBracket(8);
const wb = slots.filter((s) => s.bracketType === 'winners');
const lb = slots.filter((s) => s.bracketType === 'losers');
const gf = slots.filter((s) => s.bracketType === 'grand_final');
// WB: 3 rounds (4 + 2 + 1 = 7 matches)
expect(wb).toHaveLength(7);
// GF: always 2
expect(gf).toHaveLength(2);
// LB: 2*(3-1) = 4 rounds
const lbRounds = new Set(lb.map((s) => s.roundIndex));
expect(lbRounds.size).toBe(4);
});
it('WB losers have loserGoesTo set', () => {
const slots = generateDoubleElimBracket(8);
const wb = slots.filter((s) => s.bracketType === 'winners');
// all WB matches should have loserGoesTo pointing to LB
for (const slot of wb) {
expect(slot.loserGoesTo).not.toBeNull();
}
});
it('GF1 links to GF2', () => {
const slots = generateDoubleElimBracket(8);
const gf1 = slots.find((s) => s.bracketType === 'grand_final' && s.roundIndex === 0);
expect(gf1).toBeDefined();
expect(gf1!.winnerGoesTo).toEqual({
roundIndex: 1,
bracketPosition: 0,
slot: 1
});
});
});
describe('generateGroupAssignments', () => {
it('snake seeds correctly for 8 teams, 2 groups', () => {
const groups = generateGroupAssignments(8, 2);
expect(groups).toHaveLength(2);
// Group A: 1, 4, 5, 8
expect(groups[0].teamSeeds).toEqual([1, 4, 5, 8]);
// Group B: 2, 3, 6, 7
expect(groups[1].teamSeeds).toEqual([2, 3, 6, 7]);
});
it('snake seeds correctly for 16 teams, 4 groups', () => {
const groups = generateGroupAssignments(16, 4);
expect(groups).toHaveLength(4);
// Group A: 1, 8, 9, 16
expect(groups[0].teamSeeds).toEqual([1, 8, 9, 16]);
// Group B: 2, 7, 10, 15
expect(groups[1].teamSeeds).toEqual([2, 7, 10, 15]);
});
it('handles uneven groups', () => {
const groups = generateGroupAssignments(7, 2);
// one group gets 4, other gets 3
const total = groups.reduce((sum, g) => sum + g.teamSeeds.length, 0);
expect(total).toBe(7);
});
});
describe('generateRoundRobinPairings', () => {
it('generates correct number of pairings for 4 teams', () => {
const pairings = generateRoundRobinPairings([1, 2, 3, 4]);
// C(4,2) = 6 matches
expect(pairings).toHaveLength(6);
});
it('generates correct number of pairings for 3 teams', () => {
const pairings = generateRoundRobinPairings([1, 2, 3]);
// C(3,2) = 3 matches
expect(pairings).toHaveLength(3);
});
it('every team plays every other team exactly once', () => {
const teams = [1, 2, 3, 4];
const pairings = generateRoundRobinPairings(teams);
for (const a of teams) {
for (const b of teams) {
if (a >= b) continue;
const found = pairings.filter(
(p) =>
(p.team1Seed === a && p.team2Seed === b) || (p.team1Seed === b && p.team2Seed === a)
);
expect(found).toHaveLength(1);
}
}
});
});
describe('generateGroupStageMatches', () => {
it('generates groups and all round-robin matches', () => {
const { groups, matches } = generateGroupStageMatches(8, 2);
expect(groups).toHaveLength(2);
// 4 teams per group, C(4,2) = 6 matches per group, 12 total
expect(matches).toHaveLength(12);
// each match has a groupIndex
const group0Matches = matches.filter((m) => m.groupIndex === 0);
const group1Matches = matches.filter((m) => m.groupIndex === 1);
expect(group0Matches).toHaveLength(6);
expect(group1Matches).toHaveLength(6);
});
});

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/**
* Pure bracket generation logic - no DB, no side effects.
* Generates the structure of tournament brackets for single elim, double elim, and group stages.
*/
export interface BracketSlot {
roundIndex: number;
bracketPosition: number;
team1Seed: number | null; // null = TBD (filled by previous match winner)
team2Seed: number | null;
winnerGoesTo: { roundIndex: number; bracketPosition: number; slot: 1 | 2 } | null;
loserGoesTo: { roundIndex: number; bracketPosition: number; slot: 1 | 2 } | null;
bracketType: 'winners' | 'losers' | 'grand_final';
isBye: boolean;
}
export interface GroupAssignment {
groupIndex: number;
teamSeeds: number[];
}
export interface GroupMatch {
groupIndex: number;
team1Seed: number;
team2Seed: number;
}
/**
* Standard tournament seeding placement for a bracket of given size.
* Ensures seed 1 and 2 are on opposite sides, high seeds are spread out.
* Returns array of seed numbers in bracket order (position 0 = top of bracket).
*/
export function standardBracketSeeding(size: number): number[] {
if (size < 2) return [1];
if (size === 2) return [1, 2];
const result: number[] = new Array(size);
result[0] = 1;
result[1] = 2;
// iteratively place seeds by splitting the bracket
for (let round = 1; round < Math.log2(size); round++) {
const count = 1 << round; // seeds already placed: 2, 4, 8...
const nextCount = count * 2;
const temp: number[] = new Array(nextCount);
for (let i = 0; i < count; i++) {
temp[i * 2] = result[i];
temp[i * 2 + 1] = nextCount + 1 - result[i];
}
for (let i = 0; i < nextCount; i++) {
result[i] = temp[i];
}
}
return result;
}
/**
* Finds the smallest power of 2 >= n
*/
export function nextPowerOf2(n: number): number {
let p = 1;
while (p < n) p *= 2;
return p;
}
/**
* Generate a single elimination bracket.
*/
export function generateSingleElimBracket(teamCount: number): BracketSlot[] {
const bracketSize = nextPowerOf2(teamCount);
const totalRounds = Math.log2(bracketSize);
const seeding = standardBracketSeeding(bracketSize);
const slots: BracketSlot[] = [];
// generate all rounds
for (let round = 0; round < totalRounds; round++) {
const matchesInRound = bracketSize / (2 << round);
for (let pos = 0; pos < matchesInRound; pos++) {
const isFirstRound = round === 0;
const isFinalRound = round === totalRounds - 1;
let team1Seed: number | null = null;
let team2Seed: number | null = null;
let isBye = false;
if (isFirstRound) {
const idx1 = pos * 2;
const idx2 = pos * 2 + 1;
team1Seed = seeding[idx1];
team2Seed = seeding[idx2];
// if either seed > teamCount, it's a BYE
isBye = team1Seed > teamCount || team2Seed > teamCount;
}
const winnerGoesTo = isFinalRound
? null
: {
roundIndex: round + 1,
bracketPosition: Math.floor(pos / 2),
slot: ((pos % 2) + 1) as 1 | 2
};
slots.push({
roundIndex: round,
bracketPosition: pos,
team1Seed,
team2Seed,
winnerGoesTo,
loserGoesTo: null,
bracketType: 'winners',
isBye
});
}
}
return slots;
}
/**
* Generate a double elimination bracket.
* Winners bracket + losers bracket + grand finals (with potential bracket reset).
*/
export function generateDoubleElimBracket(teamCount: number): BracketSlot[] {
const bracketSize = nextPowerOf2(teamCount);
const wbRounds = Math.log2(bracketSize);
const lbRounds = 2 * (wbRounds - 1);
const seeding = standardBracketSeeding(bracketSize);
const slots: BracketSlot[] = [];
// helper to find a slot by type + round + position
const findSlot = (type: string, round: number, pos: number) =>
slots.find(
(s) => s.bracketType === type && s.roundIndex === round && s.bracketPosition === pos
);
// ── Generate Losers Bracket first (so we can reference it from WB) ──
// LB has alternating "feed-in" and "reduction" rounds
// LB round 0: WB R0 losers play each other (bracketSize/4 matches)
// LB round 1: LB R0 winners vs WB R1 losers (feed-in)
// LB round 2: LB R1 winners play each other (reduction)
// LB round 3: LB R2 winners vs WB R2 losers (feed-in)
// ... and so on
for (let lbRound = 0; lbRound < lbRounds; lbRound++) {
const isFeedIn = lbRound % 2 === 1;
// number of matches halves every 2 rounds
const matchesInRound = bracketSize / (2 << Math.floor((lbRound + 1) / 2));
for (let pos = 0; pos < matchesInRound; pos++) {
const isLastLbRound = lbRound === lbRounds - 1;
const winnerGoesTo = isLastLbRound
? null // will be linked to GF later
: {
roundIndex: lbRound + 1,
bracketPosition: isFeedIn ? pos : Math.floor(pos / 2),
slot: (isFeedIn ? 1 : (pos % 2) + 1) as 1 | 2
};
slots.push({
roundIndex: lbRound,
bracketPosition: pos,
team1Seed: null,
team2Seed: null,
winnerGoesTo,
loserGoesTo: null, // losers bracket losers are eliminated
bracketType: 'losers',
isBye: false
});
}
}
// ── Generate Winners Bracket ──
for (let round = 0; round < wbRounds; round++) {
const matchesInRound = bracketSize / (2 << round);
for (let pos = 0; pos < matchesInRound; pos++) {
const isFirstRound = round === 0;
const isLastWbRound = round === wbRounds - 1;
let team1Seed: number | null = null;
let team2Seed: number | null = null;
let isBye = false;
if (isFirstRound) {
const idx1 = pos * 2;
const idx2 = pos * 2 + 1;
team1Seed = seeding[idx1];
team2Seed = seeding[idx2];
isBye = team1Seed > teamCount || team2Seed > teamCount;
}
const winnerGoesTo = isLastWbRound
? null // will be linked to GF later
: {
roundIndex: round + 1,
bracketPosition: Math.floor(pos / 2),
slot: ((pos % 2) + 1) as 1 | 2
};
// losers go to losers bracket
// WB R0 losers → LB R0, WB R1 losers → LB R2, WB R2 losers → LB R4, etc.
const lbTargetRound = round === 0 ? 0 : round * 2 - 1;
// determine position in LB - for feed-in rounds, position maps directly
// for the first WB round, losers pair up: WB match 0,1 → LB match 0; WB match 2,3 → LB match 1
let lbTargetPos: number;
let lbTargetSlot: 1 | 2;
if (round === 0) {
// WB R0 losers pair up in LB R0
lbTargetPos = Math.floor(pos / 2);
lbTargetSlot = ((pos % 2) + 1) as 1 | 2;
} else {
// WB R1+ losers enter feed-in rounds as slot 2
lbTargetPos = pos;
lbTargetSlot = 2;
}
const loserGoesTo = {
roundIndex: lbTargetRound,
bracketPosition: lbTargetPos,
slot: lbTargetSlot
};
slots.push({
roundIndex: round,
bracketPosition: pos,
team1Seed,
team2Seed,
winnerGoesTo,
loserGoesTo,
bracketType: 'winners',
isBye
});
}
}
// ── Grand Finals ──
// GF1: WB winner vs LB winner
slots.push({
roundIndex: 0,
bracketPosition: 0,
team1Seed: null, // WB winner
team2Seed: null, // LB winner
winnerGoesTo: null, // conditionally goes to GF2
loserGoesTo: null,
bracketType: 'grand_final',
isBye: false
});
// GF2 (bracket reset): only played if LB winner wins GF1
slots.push({
roundIndex: 1,
bracketPosition: 0,
team1Seed: null,
team2Seed: null,
winnerGoesTo: null,
loserGoesTo: null,
bracketType: 'grand_final',
isBye: false
});
// ── Wire up WB finals → GF1, LB finals → GF1 ──
const wbFinal = slots.find((s) => s.bracketType === 'winners' && s.roundIndex === wbRounds - 1);
if (wbFinal) {
wbFinal.winnerGoesTo = { roundIndex: 0, bracketPosition: 0, slot: 1 };
}
const lbFinal = slots.find((s) => s.bracketType === 'losers' && s.roundIndex === lbRounds - 1);
if (lbFinal) {
lbFinal.winnerGoesTo = { roundIndex: 0, bracketPosition: 0, slot: 2 };
}
// GF1 winner → GF2 (conditionally)
const gf1 = slots.find((s) => s.bracketType === 'grand_final' && s.roundIndex === 0);
if (gf1) {
gf1.winnerGoesTo = { roundIndex: 1, bracketPosition: 0, slot: 1 };
gf1.loserGoesTo = { roundIndex: 1, bracketPosition: 0, slot: 2 };
}
return slots;
}
/**
* Generate group assignments using snake seeding.
* e.g. 4 groups, 16 teams:
* Group A: 1, 8, 9, 16
* Group B: 2, 7, 10, 15
* Group C: 3, 6, 11, 14
* Group D: 4, 5, 12, 13
*/
export function generateGroupAssignments(teamCount: number, groupCount: number): GroupAssignment[] {
const groups: GroupAssignment[] = Array.from({ length: groupCount }, (_, i) => ({
groupIndex: i,
teamSeeds: []
}));
for (let seed = 1; seed <= teamCount; seed++) {
const row = Math.floor((seed - 1) / groupCount);
const col = (seed - 1) % groupCount;
// snake: even rows go left→right, odd rows go right→left
const groupIdx = row % 2 === 0 ? col : groupCount - 1 - col;
groups[groupIdx].teamSeeds.push(seed);
}
return groups;
}
/**
* Generate round-robin pairings for a group of teams.
* Uses the circle method to ensure all teams play each other exactly once.
*/
export function generateRoundRobinPairings(teamSeeds: number[]): GroupMatch[] {
const matches: GroupMatch[] = [];
const n = teamSeeds.length;
// for round-robin with n teams, we need n-1 rounds (or n if n is odd, with byes)
// using the circle method
const teams = [...teamSeeds];
if (teams.length % 2 !== 0) {
teams.push(-1); // -1 = BYE
}
const count = teams.length;
const rounds = count - 1;
const half = count / 2;
// fix team[0] and rotate the rest
for (let round = 0; round < rounds; round++) {
for (let i = 0; i < half; i++) {
const home = i === 0 ? teams[0] : teams[count - i];
const away = teams[i === 0 ? (count - 1 - round < 1 ? count - 1 : 0) : i];
// actually let's use a simpler approach
}
}
// simpler: just enumerate all unique pairs
for (let i = 0; i < teamSeeds.length; i++) {
for (let j = i + 1; j < teamSeeds.length; j++) {
matches.push({
groupIndex: 0, // caller sets this
team1Seed: teamSeeds[i],
team2Seed: teamSeeds[j]
});
}
}
return matches;
}
/**
* Generate all group stage matches for a tournament.
*/
export function generateGroupStageMatches(
teamCount: number,
groupCount: number
): { groups: GroupAssignment[]; matches: GroupMatch[] } {
const groups = generateGroupAssignments(teamCount, groupCount);
const allMatches: GroupMatch[] = [];
for (const group of groups) {
const pairings = generateRoundRobinPairings(group.teamSeeds);
for (const match of pairings) {
allMatches.push({ ...match, groupIndex: group.groupIndex });
}
}
return { groups, matches: allMatches };
}
/**
* Get the round name for a single/double elim bracket based on remaining teams.
*/
export function getRoundName(
matchesInRound: number,
bracketType: 'winners' | 'losers' | 'grand_final'
): string {
if (bracketType === 'grand_final') return 'Grand Finals';
const prefix = bracketType === 'losers' ? 'LB ' : '';
switch (matchesInRound) {
case 1:
return `${prefix}Finals`;
case 2:
return `${prefix}Semifinals`;
case 4:
return `${prefix}Quarterfinals`;
default:
return `${prefix}Round of ${matchesInRound * 2}`;
}
}

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export * from './types';
export * from './bracket';
export * from './lifecycle';
export * from './progression';
export * from './scheduler';
export * from './qualifiers';

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import { db } from '$lib/server/db';
import {
tournament,
tournamentStaff,
tournamentRound,
tournamentRegistration,
tournamentMatch,
tournamentGroup,
tournamentGroupEntry,
match
} from '$lib/server/db/schema';
import { eq, and, inArray, asc } from 'drizzle-orm';
import { log } from '$lib/server/logger';
import {
TOURNAMENT_STATES,
TOURNAMENT_MATCH_STATES,
TOURNAMENT_STAFF_ROLES,
type TournamentConfig,
type TournamentFormat
} from './types';
import {
generateSingleElimBracket,
generateDoubleElimBracket,
generateGroupAssignments,
generateGroupStageMatches,
nextPowerOf2,
getRoundName,
type BracketSlot
} from './bracket';
import { processByes } from './progression';
// ── Create Tournament ──────────────────────────────────────────────────
export async function createTournament(opts: {
name: string;
description?: string;
format: TournamentFormat;
config: TournamentConfig;
maxSlots: number;
bannerUrl?: string;
createdBy: string;
registrationOpenAt?: Date;
registrationCloseAt?: Date;
startAt?: Date;
}) {
const [created] = await db
.insert(tournament)
.values({
name: opts.name,
description: opts.description,
format: opts.format,
config: opts.config,
maxSlots: opts.maxSlots,
bannerUrl: opts.bannerUrl,
createdBy: opts.createdBy,
registrationOpenAt: opts.registrationOpenAt,
registrationCloseAt: opts.registrationCloseAt,
startAt: opts.startAt,
state: TOURNAMENT_STATES.DRAFT
})
.returning();
// add creator as organizer
await db.insert(tournamentStaff).values({
tournamentId: created.id,
userId: opts.createdBy,
role: TOURNAMENT_STAFF_ROLES.ORGANIZER
});
log.tournament.info({ tournamentId: created.id, name: opts.name }, 'tournament created');
return created;
}
// ── Open Registration ──────────────────────────────────────────────────
export async function openRegistration(tournamentId: string) {
const t = await getTournamentOrThrow(tournamentId);
assertTournamentState(t.state, TOURNAMENT_STATES.DRAFT);
// validate at least one round exists
const rounds = await db.query.tournamentRound.findMany({
where: eq(tournamentRound.tournamentId, tournamentId)
});
if (rounds.length === 0) {
throw new Error('Cannot open registration: no rounds configured');
}
await db
.update(tournament)
.set({
state: TOURNAMENT_STATES.REGISTRATION,
registrationOpenAt: new Date()
})
.where(eq(tournament.id, tournamentId));
log.tournament.info({ tournamentId }, 'registration opened');
}
// ── Close Registration ─────────────────────────────────────────────────
export async function closeRegistration(tournamentId: string) {
const t = await getTournamentOrThrow(tournamentId);
assertTournamentState(t.state, TOURNAMENT_STATES.REGISTRATION);
const config = t.config as TournamentConfig;
const nextState = config.qualifiers?.enabled
? TOURNAMENT_STATES.QUALIFIERS
: TOURNAMENT_STATES.SEEDING;
await db
.update(tournament)
.set({
state: nextState,
registrationCloseAt: new Date()
})
.where(eq(tournament.id, tournamentId));
log.tournament.info({ tournamentId, nextState }, 'registration closed');
}
// ── Register for Tournament ────────────────────────────────────────────
export async function registerForTournament(tournamentId: string, teamId: string, userId: string) {
const t = await getTournamentOrThrow(tournamentId);
assertTournamentState(t.state, TOURNAMENT_STATES.REGISTRATION);
// check max slots
const registrations = await db.query.tournamentRegistration.findMany({
where: and(
eq(tournamentRegistration.tournamentId, tournamentId),
inArray(tournamentRegistration.status, ['registered', 'confirmed'])
)
});
const config = t.config as TournamentConfig;
const hasQualifiers = config.qualifiers?.enabled;
// if no qualifiers, cap at maxSlots. with qualifiers, allow more signups
if (!hasQualifiers && registrations.length >= t.maxSlots) {
throw new Error('Tournament is full');
}
// check not already registered
const existing = await db.query.tournamentRegistration.findFirst({
where: and(
eq(tournamentRegistration.tournamentId, tournamentId),
eq(tournamentRegistration.teamId, teamId)
)
});
if (existing) {
throw new Error('Already registered for this tournament');
}
const [reg] = await db
.insert(tournamentRegistration)
.values({
tournamentId,
teamId,
userId,
status: 'registered'
})
.returning();
log.tournament.info({ tournamentId, teamId }, 'team registered');
return reg;
}
// ── Withdraw from Tournament ───────────────────────────────────────────
export async function withdrawFromTournament(tournamentId: string, teamId: string) {
const reg = await db.query.tournamentRegistration.findFirst({
where: and(
eq(tournamentRegistration.tournamentId, tournamentId),
eq(tournamentRegistration.teamId, teamId)
)
});
if (!reg) throw new Error('Not registered for this tournament');
await db
.update(tournamentRegistration)
.set({ status: 'withdrawn' })
.where(eq(tournamentRegistration.id, reg.id));
log.tournament.info({ tournamentId, teamId }, 'team withdrew');
}
// ── Finalize Seeding ───────────────────────────────────────────────────
export async function finalizeSeeding(tournamentId: string) {
const t = await getTournamentOrThrow(tournamentId);
if (t.state !== TOURNAMENT_STATES.SEEDING && t.state !== TOURNAMENT_STATES.QUALIFIERS) {
throw new Error(`Cannot finalize seeding in state ${t.state}`);
}
const registrations = await db.query.tournamentRegistration.findMany({
where: and(
eq(tournamentRegistration.tournamentId, tournamentId),
inArray(tournamentRegistration.status, ['registered', 'confirmed'])
),
orderBy: [asc(tournamentRegistration.seed), asc(tournamentRegistration.registeredAt)]
});
if (registrations.length < 2) {
throw new Error('Need at least 2 teams to generate bracket');
}
// cap to maxSlots if needed (qualifiers should have already reduced)
const activeTeams = registrations.slice(0, t.maxSlots);
// assign seeds if not already set (from qualifiers)
for (let i = 0; i < activeTeams.length; i++) {
if (!activeTeams[i].seed) {
await db
.update(tournamentRegistration)
.set({ seed: i + 1 })
.where(eq(tournamentRegistration.id, activeTeams[i].id));
activeTeams[i] = { ...activeTeams[i], seed: i + 1 };
}
}
// eliminate teams that didn't make the cut
const eliminated = registrations.slice(t.maxSlots);
for (const reg of eliminated) {
await db
.update(tournamentRegistration)
.set({ status: 'eliminated' })
.where(eq(tournamentRegistration.id, reg.id));
}
const format = t.format as TournamentFormat;
const config = t.config as TournamentConfig;
// build seed → teamId map
const seedToTeam = new Map<number, string>();
for (const reg of activeTeams) {
seedToTeam.set(reg.seed!, reg.teamId);
}
if (format === 'groups_bracket' && config.groupStage) {
await generateGroupsAndBracket(tournamentId, activeTeams.length, config, seedToTeam);
} else if (format === 'double_elim') {
await generateDoubleElimFromSeeds(tournamentId, activeTeams.length, seedToTeam);
} else {
await generateSingleElimFromSeeds(tournamentId, activeTeams.length, seedToTeam);
}
await db
.update(tournament)
.set({ state: TOURNAMENT_STATES.BRACKET })
.where(eq(tournament.id, tournamentId));
// auto-advance BYE matches
await processByes(tournamentId);
log.tournament.info({ tournamentId, teamCount: activeTeams.length, format }, 'bracket generated');
}
// ── Cancel Tournament ──────────────────────────────────────────────────
export async function cancelTournament(tournamentId: string) {
const t = await getTournamentOrThrow(tournamentId);
if (t.state === TOURNAMENT_STATES.FINISHED || t.state === TOURNAMENT_STATES.CANCELLED) {
throw new Error(`Tournament is already ${t.state}`);
}
// cancel any active matches
const activeMatches = await db.query.tournamentMatch.findMany({
where: and(
eq(tournamentMatch.tournamentId, tournamentId),
inArray(tournamentMatch.state, [
TOURNAMENT_MATCH_STATES.SCHEDULED,
TOURNAMENT_MATCH_STATES.LIVE
])
)
});
for (const tm of activeMatches) {
if (tm.matchId) {
await db
.update(match)
.set({ state: 'CANCELLED', finishedAt: new Date() })
.where(eq(match.id, tm.matchId));
}
await db
.update(tournamentMatch)
.set({ state: TOURNAMENT_MATCH_STATES.FINISHED })
.where(eq(tournamentMatch.id, tm.id));
}
await db
.update(tournament)
.set({ state: TOURNAMENT_STATES.CANCELLED, finishedAt: new Date() })
.where(eq(tournament.id, tournamentId));
log.tournament.info({ tournamentId }, 'tournament cancelled');
}
// ── Check Tournament Completion ────────────────────────────────────────
export async function checkTournamentCompletion(tournamentId: string) {
const allMatches = await db.query.tournamentMatch.findMany({
where: eq(tournamentMatch.tournamentId, tournamentId)
});
const incomplete = allMatches.filter(
(m) => m.state !== TOURNAMENT_MATCH_STATES.FINISHED && m.state !== TOURNAMENT_MATCH_STATES.BYE
);
if (incomplete.length > 0) return false;
// find the final match winner
// for single/double elim, it's the last match with no winnerGoesToId
const finalMatch = allMatches.find((m) => !m.winnerGoesToId && m.winnerId);
const winnerId = finalMatch?.winnerId;
await db
.update(tournament)
.set({
state: TOURNAMENT_STATES.FINISHED,
finishedAt: new Date(),
winnerId
})
.where(eq(tournament.id, tournamentId));
log.tournament.info({ tournamentId, winnerId }, 'tournament finished');
return true;
}
// ── Internal: Generate Single Elim from Seeds ──────────────────────────
async function generateSingleElimFromSeeds(
tournamentId: string,
teamCount: number,
seedToTeam: Map<number, string>
) {
const bracketSlots = generateSingleElimBracket(teamCount);
const bracketSize = nextPowerOf2(teamCount);
const totalRounds = Math.log2(bracketSize);
// get or create rounds
const rounds = await getOrCreateRounds(tournamentId, totalRounds, 'winners');
// create tournament matches
await insertBracketMatches(tournamentId, bracketSlots, rounds, seedToTeam, 'winners');
}
// ── Internal: Generate Double Elim from Seeds ──────────────────────────
async function generateDoubleElimFromSeeds(
tournamentId: string,
teamCount: number,
seedToTeam: Map<number, string>
) {
const bracketSlots = generateDoubleElimBracket(teamCount);
const bracketSize = nextPowerOf2(teamCount);
const wbRounds = Math.log2(bracketSize);
const lbRounds = 2 * (wbRounds - 1);
// create rounds for WB, LB, and GF
const wbRoundRecords = await getOrCreateRounds(tournamentId, wbRounds, 'winners');
const lbRoundRecords = await getOrCreateRounds(tournamentId, lbRounds, 'losers');
const gfRoundRecords = await getOrCreateRounds(tournamentId, 2, 'grand_final');
// build round map: bracketType + roundIndex → round record
const roundMap = new Map<string, { id: string }>();
for (let i = 0; i < wbRoundRecords.length; i++) {
roundMap.set(`winners-${i}`, wbRoundRecords[i]);
}
for (let i = 0; i < lbRoundRecords.length; i++) {
roundMap.set(`losers-${i}`, lbRoundRecords[i]);
}
for (let i = 0; i < gfRoundRecords.length; i++) {
roundMap.set(`grand_final-${i}`, gfRoundRecords[i]);
}
// insert all bracket matches (in two passes: first create, then link)
// first pass: create all matches without progression links
const slotToMatchId = new Map<string, string>();
for (const slot of bracketSlots) {
const roundKey = `${slot.bracketType}-${slot.roundIndex}`;
const round = roundMap.get(roundKey);
if (!round) continue;
const team1Id = slot.team1Seed ? (seedToTeam.get(slot.team1Seed) ?? null) : null;
const team2Id = slot.team2Seed ? (seedToTeam.get(slot.team2Seed) ?? null) : null;
const isBye = slot.isBye;
let state: string = TOURNAMENT_MATCH_STATES.PENDING;
if (isBye) state = TOURNAMENT_MATCH_STATES.BYE;
else if (team1Id && team2Id) state = TOURNAMENT_MATCH_STATES.READY;
const [created] = await db
.insert(tournamentMatch)
.values({
tournamentId,
roundId: round.id,
bracketPosition: slot.bracketPosition,
team1Id: team1Id,
team2Id: team2Id,
state
})
.returning();
const key = `${slot.bracketType}-${slot.roundIndex}-${slot.bracketPosition}`;
slotToMatchId.set(key, created.id);
}
// second pass: link progression
for (const slot of bracketSlots) {
const key = `${slot.bracketType}-${slot.roundIndex}-${slot.bracketPosition}`;
const matchId = slotToMatchId.get(key);
if (!matchId) continue;
const updates: Record<string, unknown> = {};
if (slot.winnerGoesTo) {
const targetKey = `${slot.winnerGoesTo.roundIndex === 0 && slot.bracketType !== 'grand_final' ? slot.bracketType : slot.winnerGoesTo.roundIndex >= 0 ? '' : ''}`;
// determine target bracket type from the slot's winnerGoesTo
let targetBracketType = slot.bracketType;
if (
slot.bracketType === 'winners' &&
slot.roundIndex ===
Math.log2(
nextPowerOf2(bracketSlots.filter((s) => s.bracketType === 'winners').length + 1)
) -
1
) {
targetBracketType = 'grand_final';
}
if (slot.bracketType === 'losers') {
const maxLbRound = Math.max(
...bracketSlots.filter((s) => s.bracketType === 'losers').map((s) => s.roundIndex)
);
if (slot.roundIndex === maxLbRound) {
targetBracketType = 'grand_final';
}
}
// actually, the winnerGoesTo already encodes which round/position, we just need to find the bracket type
// the bracket generator already set winnerGoesTo correctly, we need to figure out the target bracket type
// for WB final → GF: winnerGoesTo points to GF roundIndex 0
// for LB final → GF: winnerGoesTo points to GF roundIndex 0
// for GF1 → GF2: winnerGoesTo points to GF roundIndex 1
// let's use a simpler approach: try all bracket types
const wgt = slot.winnerGoesTo;
let targetId: string | undefined;
for (const bt of ['winners', 'losers', 'grand_final'] as const) {
const tKey = `${bt}-${wgt.roundIndex}-${wgt.bracketPosition}`;
targetId = slotToMatchId.get(tKey);
if (targetId) break;
}
if (targetId) {
updates.winnerGoesToId = targetId;
updates.winnerSlot = wgt.slot;
}
}
if (slot.loserGoesTo) {
const lgt = slot.loserGoesTo;
let targetId: string | undefined;
for (const bt of ['winners', 'losers', 'grand_final'] as const) {
const tKey = `${bt}-${lgt.roundIndex}-${lgt.bracketPosition}`;
targetId = slotToMatchId.get(tKey);
if (targetId) break;
}
if (targetId) {
updates.loserGoesToId = targetId;
updates.loserSlot = lgt.slot;
}
}
if (Object.keys(updates).length > 0) {
await db.update(tournamentMatch).set(updates).where(eq(tournamentMatch.id, matchId));
}
}
}
// ── Internal: Generate Groups + Bracket ────────────────────────────────
async function generateGroupsAndBracket(
tournamentId: string,
teamCount: number,
config: TournamentConfig,
seedToTeam: Map<number, string>
) {
const { groupCount, advanceCount } = config.groupStage!;
const { groups, matches } = generateGroupStageMatches(teamCount, groupCount);
// get or create group stage round
const existingRounds = await db.query.tournamentRound.findMany({
where: and(
eq(tournamentRound.tournamentId, tournamentId),
eq(tournamentRound.bracketType, 'group')
)
});
let groupRound: { id: string };
if (existingRounds.length > 0) {
groupRound = existingRounds[0];
} else {
const [created] = await db
.insert(tournamentRound)
.values({
tournamentId,
name: 'Group Stage',
abbreviation: 'GS',
roundOrder: 0,
bestOf: 5, // default, can be configured per round
bracketType: 'group'
})
.returning();
groupRound = created;
}
// create groups and entries
for (const group of groups) {
const [createdGroup] = await db
.insert(tournamentGroup)
.values({
tournamentId,
name: `Group ${String.fromCharCode(65 + group.groupIndex)}`,
groupOrder: group.groupIndex
})
.returning();
for (let i = 0; i < group.teamSeeds.length; i++) {
const teamId = seedToTeam.get(group.teamSeeds[i]);
if (!teamId) continue;
await db.insert(tournamentGroupEntry).values({
groupId: createdGroup.id,
teamId,
seed: i + 1
});
}
}
// create group stage matches
let position = 0;
for (const gm of matches) {
const team1Id = seedToTeam.get(gm.team1Seed) ?? null;
const team2Id = seedToTeam.get(gm.team2Seed) ?? null;
await db.insert(tournamentMatch).values({
tournamentId,
roundId: groupRound.id,
bracketPosition: position++,
team1Id,
team2Id,
state: team1Id && team2Id ? TOURNAMENT_MATCH_STATES.READY : TOURNAMENT_MATCH_STATES.PENDING
});
}
// bracket stage will be generated after groups finish
// (via progression.ts when all group matches are done)
}
// ── Internal: Get or Create Rounds ─────────────────────────────────────
async function getOrCreateRounds(
tournamentId: string,
count: number,
bracketType: string
): Promise<{ id: string }[]> {
const existing = await db.query.tournamentRound.findMany({
where: and(
eq(tournamentRound.tournamentId, tournamentId),
eq(tournamentRound.bracketType, bracketType)
),
orderBy: [asc(tournamentRound.roundOrder)]
});
if (existing.length >= count) {
return existing.slice(0, count);
}
const rounds: { id: string }[] = [...existing];
for (let i = existing.length; i < count; i++) {
// calculate matches in this round for naming
const bracketSize = 1 << count; // 2^count for winners
const matchesInRound = bracketType === 'grand_final' ? 1 : bracketSize / (2 << i);
const name =
bracketType === 'grand_final'
? i === 0
? 'Grand Finals'
: 'Grand Finals (Reset)'
: getRoundName(
Math.max(matchesInRound, 1),
bracketType as 'winners' | 'losers' | 'grand_final'
);
const prefix = bracketType === 'winners' ? 'WB' : bracketType === 'losers' ? 'LB' : 'GF';
const [created] = await db
.insert(tournamentRound)
.values({
tournamentId,
name,
abbreviation: `${prefix}${i + 1}`,
roundOrder: rounds.length,
bestOf: 5, // default, organizer can change later
bracketType
})
.returning();
rounds.push(created);
}
return rounds;
}
// ── Internal: Insert Bracket Matches (for single elim) ─────────────────
async function insertBracketMatches(
tournamentId: string,
bracketSlots: BracketSlot[],
rounds: { id: string }[],
seedToTeam: Map<number, string>,
bracketType: string
) {
// first pass: create all matches
const slotToMatchId = new Map<string, string>();
for (const slot of bracketSlots) {
if (slot.bracketType !== bracketType) continue;
const round = rounds[slot.roundIndex];
if (!round) continue;
const team1Id = slot.team1Seed ? (seedToTeam.get(slot.team1Seed) ?? null) : null;
const team2Id = slot.team2Seed ? (seedToTeam.get(slot.team2Seed) ?? null) : null;
const isBye = slot.isBye;
let state: string = TOURNAMENT_MATCH_STATES.PENDING;
if (isBye) state = TOURNAMENT_MATCH_STATES.BYE;
else if (team1Id && team2Id) state = TOURNAMENT_MATCH_STATES.READY;
const [created] = await db
.insert(tournamentMatch)
.values({
tournamentId,
roundId: round.id,
bracketPosition: slot.bracketPosition,
team1Id,
team2Id,
state
})
.returning();
const key = `${slot.roundIndex}-${slot.bracketPosition}`;
slotToMatchId.set(key, created.id);
}
// second pass: link progression
for (const slot of bracketSlots) {
if (slot.bracketType !== bracketType) continue;
const key = `${slot.roundIndex}-${slot.bracketPosition}`;
const matchId = slotToMatchId.get(key);
if (!matchId) continue;
const updates: Record<string, unknown> = {};
if (slot.winnerGoesTo) {
const targetKey = `${slot.winnerGoesTo.roundIndex}-${slot.winnerGoesTo.bracketPosition}`;
const targetId = slotToMatchId.get(targetKey);
if (targetId) {
updates.winnerGoesToId = targetId;
updates.winnerSlot = slot.winnerGoesTo.slot;
}
}
if (Object.keys(updates).length > 0) {
await db.update(tournamentMatch).set(updates).where(eq(tournamentMatch.id, matchId));
}
}
}
// ── Helpers ────────────────────────────────────────────────────────────
export async function getTournamentOrThrow(tournamentId: string) {
const t = await db.query.tournament.findFirst({
where: eq(tournament.id, tournamentId)
});
if (!t) throw new Error('Tournament not found');
return t;
}
export function assertTournamentState(current: string, expected: string) {
if (current !== expected) {
throw new Error(`Tournament is in state ${current}, expected ${expected}`);
}
}
export async function getTournamentFull(tournamentId: string) {
return db.query.tournament.findFirst({
where: eq(tournament.id, tournamentId),
with: {
rounds: {
orderBy: [asc(tournamentRound.roundOrder)]
},
registrations: true,
matches: true,
groups: {
with: { entries: true }
},
staff: true
}
});
}

View File

@@ -0,0 +1,408 @@
import { db } from '$lib/server/db';
import {
tournament,
tournamentMatch,
tournamentRound,
tournamentGroup,
tournamentGroupEntry,
tournamentRegistration,
match,
matchParticipant
} from '$lib/server/db/schema';
import { eq, and, inArray } from 'drizzle-orm';
import { log } from '$lib/server/logger';
import { TOURNAMENT_MATCH_STATES, type TournamentConfig } from './types';
import { generateSingleElimBracket, nextPowerOf2, getRoundName } from './bracket';
import { checkTournamentCompletion } from './lifecycle';
// ── Try Advance Tournament ─────────────────────────────────────────────
export async function tryAdvanceTournament(matchId: string) {
const tm = await db.query.tournamentMatch.findFirst({
where: eq(tournamentMatch.matchId, matchId)
});
if (!tm) return; // not a tournament match
const finishedMatch = await db.query.match.findFirst({
where: eq(match.id, matchId)
});
if (!finishedMatch || !finishedMatch.winnerId) return;
const winnerId = finishedMatch.winnerId;
const loserId = tm.team1Id === winnerId ? tm.team2Id : tm.team1Id;
// update tournament match
await db
.update(tournamentMatch)
.set({ state: TOURNAMENT_MATCH_STATES.FINISHED, winnerId })
.where(eq(tournamentMatch.id, tm.id));
log.tournament.info(
{ tournamentId: tm.tournamentId, matchId, winnerId },
'tournament match finished'
);
// get the round to check bracket type
const round = await db.query.tournamentRound.findFirst({
where: eq(tournamentRound.id, tm.roundId)
});
if (round?.bracketType === 'group') {
await handleGroupMatchResult(tm.tournamentId, winnerId, loserId, finishedMatch);
return;
}
if (round?.bracketType === 'grand_final') {
await handleGrandFinalsResult(tm, winnerId, loserId);
return;
}
// standard bracket advancement
if (tm.winnerGoesToId && winnerId) {
await advanceTeamToMatch(tm.winnerGoesToId, tm.winnerSlot!, winnerId);
}
if (tm.loserGoesToId && loserId) {
await advanceTeamToMatch(tm.loserGoesToId, tm.loserSlot!, loserId);
}
await checkTournamentCompletion(tm.tournamentId);
}
// ── Process BYE Matches ────────────────────────────────────────────────
export async function processByes(tournamentId: string) {
const byeMatches = await db.query.tournamentMatch.findMany({
where: and(
eq(tournamentMatch.tournamentId, tournamentId),
eq(tournamentMatch.state, TOURNAMENT_MATCH_STATES.BYE)
)
});
for (const tm of byeMatches) {
const winnerId = tm.team1Id ?? tm.team2Id;
if (!winnerId) continue;
// skip if already has a winner (already processed)
if (tm.winnerId) continue;
await db.update(tournamentMatch).set({ winnerId }).where(eq(tournamentMatch.id, tm.id));
if (tm.winnerGoesToId) {
await advanceTeamToMatch(tm.winnerGoesToId, tm.winnerSlot!, winnerId);
}
log.tournament.info({ tournamentId, matchId: tm.id, winnerId }, 'BYE auto-advanced');
}
}
// ── Handle Team Withdrawal ─────────────────────────────────────────────
export async function handleWithdrawal(tournamentId: string, teamId: string) {
const teamMatches = await db.query.tournamentMatch.findMany({
where: and(
eq(tournamentMatch.tournamentId, tournamentId),
inArray(tournamentMatch.state, [
TOURNAMENT_MATCH_STATES.PENDING,
TOURNAMENT_MATCH_STATES.READY,
TOURNAMENT_MATCH_STATES.SCHEDULED
])
)
});
for (const tm of teamMatches) {
if (tm.team1Id !== teamId && tm.team2Id !== teamId) continue;
const opponentId = tm.team1Id === teamId ? tm.team2Id : tm.team1Id;
if (tm.matchId) {
await db
.update(match)
.set({ state: 'CANCELLED', finishedAt: new Date() })
.where(eq(match.id, tm.matchId));
}
if (opponentId) {
await db
.update(tournamentMatch)
.set({ state: TOURNAMENT_MATCH_STATES.FINISHED, winnerId: opponentId })
.where(eq(tournamentMatch.id, tm.id));
if (tm.winnerGoesToId) {
await advanceTeamToMatch(tm.winnerGoesToId, tm.winnerSlot!, opponentId);
}
} else {
await db
.update(tournamentMatch)
.set({ state: TOURNAMENT_MATCH_STATES.FINISHED })
.where(eq(tournamentMatch.id, tm.id));
}
}
await db
.update(tournamentRegistration)
.set({ status: 'withdrawn' })
.where(
and(
eq(tournamentRegistration.tournamentId, tournamentId),
eq(tournamentRegistration.teamId, teamId)
)
);
log.tournament.info({ tournamentId, teamId }, 'team withdrew mid-tournament');
await checkTournamentCompletion(tournamentId);
}
// ── Internal: Advance Team to Match ────────────────────────────────────
async function advanceTeamToMatch(targetMatchId: string, targetSlot: number, teamId: string) {
const updates: Record<string, unknown> =
targetSlot === 1 ? { team1Id: teamId } : { team2Id: teamId };
await db.update(tournamentMatch).set(updates).where(eq(tournamentMatch.id, targetMatchId));
// check if both teams are now known → mark as READY
const updated = await db.query.tournamentMatch.findFirst({
where: eq(tournamentMatch.id, targetMatchId)
});
if (
updated &&
updated.team1Id &&
updated.team2Id &&
updated.state === TOURNAMENT_MATCH_STATES.PENDING
) {
await db
.update(tournamentMatch)
.set({ state: TOURNAMENT_MATCH_STATES.READY })
.where(eq(tournamentMatch.id, targetMatchId));
}
}
// ── Internal: Handle Group Match Result ────────────────────────────────
async function handleGroupMatchResult(
tournamentId: string,
winnerId: string,
loserId: string | null,
finishedMatch: typeof match.$inferSelect
) {
// update group standings
const groups = await db.query.tournamentGroup.findMany({
where: eq(tournamentGroup.tournamentId, tournamentId),
with: { entries: true }
});
// get match participant scores for map difference
const participants = await db.query.matchParticipant.findMany({
where: eq(matchParticipant.matchId, finishedMatch.id)
});
const winnerParticipant = participants.find((p) => p.teamId === winnerId);
const loserParticipant = loserId ? participants.find((p) => p.teamId === loserId) : null;
for (const group of groups) {
const winnerEntry = group.entries.find((e) => e.teamId === winnerId);
const loserEntry = loserId ? group.entries.find((e) => e.teamId === loserId) : null;
if (winnerEntry) {
await db
.update(tournamentGroupEntry)
.set({
wins: winnerEntry.wins + 1,
mapWins: winnerEntry.mapWins + (winnerParticipant?.score ?? 0),
mapLosses: winnerEntry.mapLosses + (loserParticipant?.score ?? 0)
})
.where(eq(tournamentGroupEntry.id, winnerEntry.id));
}
if (loserEntry) {
await db
.update(tournamentGroupEntry)
.set({
losses: loserEntry.losses + 1,
mapWins: loserEntry.mapWins + (loserParticipant?.score ?? 0),
mapLosses: loserEntry.mapLosses + (winnerParticipant?.score ?? 0)
})
.where(eq(tournamentGroupEntry.id, loserEntry.id));
}
}
// check if all group matches are finished
const groupRounds = await db.query.tournamentRound.findMany({
where: and(
eq(tournamentRound.tournamentId, tournamentId),
eq(tournamentRound.bracketType, 'group')
)
});
const groupRoundIds = groupRounds.map((r) => r.id);
if (groupRoundIds.length === 0) return;
const allGroupMatches = await db.query.tournamentMatch.findMany({
where: and(
eq(tournamentMatch.tournamentId, tournamentId),
inArray(tournamentMatch.roundId, groupRoundIds)
)
});
const allDone = allGroupMatches.every(
(m) => m.state === TOURNAMENT_MATCH_STATES.FINISHED || m.state === TOURNAMENT_MATCH_STATES.BYE
);
if (allDone) {
await advanceGroupsToPlayoffs(tournamentId);
}
}
// ── Internal: Advance Groups to Playoffs ───────────────────────────────
async function advanceGroupsToPlayoffs(tournamentId: string) {
const t = await db.query.tournament.findFirst({
where: eq(tournament.id, tournamentId)
});
if (!t) return;
const config = t.config as TournamentConfig;
const advanceCount = config.groupStage?.advanceCount ?? 2;
const groups = await db.query.tournamentGroup.findMany({
where: eq(tournamentGroup.tournamentId, tournamentId),
with: { entries: true }
});
// rank teams and determine who advances
const advancingTeams: { teamId: string; globalSeed: number }[] = [];
let seedCounter = 1;
for (const group of groups) {
const sorted = [...group.entries].sort((a, b) => {
if (b.wins !== a.wins) return b.wins - a.wins;
const aDiff = a.mapWins - a.mapLosses;
const bDiff = b.mapWins - b.mapLosses;
return bDiff - aDiff;
});
for (const entry of sorted.slice(0, advanceCount)) {
advancingTeams.push({ teamId: entry.teamId, globalSeed: seedCounter++ });
}
}
// generate playoff bracket
const seedToTeam = new Map<number, string>();
for (const t of advancingTeams) {
seedToTeam.set(t.globalSeed, t.teamId);
}
const bracketSlots = generateSingleElimBracket(advancingTeams.length);
const bracketSize = nextPowerOf2(advancingTeams.length);
const totalRounds = Math.log2(bracketSize);
// create playoff rounds
const rounds: { id: string }[] = [];
for (let i = 0; i < totalRounds; i++) {
const matchesInRound = bracketSize / (2 << i);
const name = getRoundName(matchesInRound, 'winners');
const [created] = await db
.insert(tournamentRound)
.values({
tournamentId,
name,
abbreviation: `PO${i + 1}`,
roundOrder: 100 + i,
bestOf: 7,
bracketType: 'winners'
})
.returning();
rounds.push(created);
}
// insert bracket matches
const slotToMatchId = new Map<string, string>();
for (const slot of bracketSlots) {
const round = rounds[slot.roundIndex];
if (!round) continue;
const team1Id = slot.team1Seed ? (seedToTeam.get(slot.team1Seed) ?? null) : null;
const team2Id = slot.team2Seed ? (seedToTeam.get(slot.team2Seed) ?? null) : null;
let state: string = TOURNAMENT_MATCH_STATES.PENDING;
if (slot.isBye) state = TOURNAMENT_MATCH_STATES.BYE;
else if (team1Id && team2Id) state = TOURNAMENT_MATCH_STATES.READY;
const [created] = await db
.insert(tournamentMatch)
.values({
tournamentId,
roundId: round.id,
bracketPosition: slot.bracketPosition,
team1Id,
team2Id,
state
})
.returning();
slotToMatchId.set(`${slot.roundIndex}-${slot.bracketPosition}`, created.id);
}
// link progression
for (const slot of bracketSlots) {
if (!slot.winnerGoesTo) continue;
const key = `${slot.roundIndex}-${slot.bracketPosition}`;
const mid = slotToMatchId.get(key);
if (!mid) continue;
const targetKey = `${slot.winnerGoesTo.roundIndex}-${slot.winnerGoesTo.bracketPosition}`;
const targetId = slotToMatchId.get(targetKey);
if (!targetId) continue;
await db
.update(tournamentMatch)
.set({ winnerGoesToId: targetId, winnerSlot: slot.winnerGoesTo.slot })
.where(eq(tournamentMatch.id, mid));
}
// process byes
await processByes(tournamentId);
log.tournament.info(
{ tournamentId, teamCount: advancingTeams.length },
'groups advanced to playoffs'
);
}
// ── Internal: Handle Grand Finals Result ───────────────────────────────
async function handleGrandFinalsResult(
tm: typeof tournamentMatch.$inferSelect,
winnerId: string,
loserId: string | null
) {
if (tm.winnerGoesToId) {
// this is GF1 (has progression to GF2)
// WB winner is always team1 (slot 1) in GF
if (winnerId === tm.team1Id) {
// WB winner won → skip bracket reset, mark GF2 as BYE
await db
.update(tournamentMatch)
.set({ state: TOURNAMENT_MATCH_STATES.BYE as string, winnerId })
.where(eq(tournamentMatch.id, tm.winnerGoesToId));
log.tournament.info(
{ tournamentId: tm.tournamentId, winnerId },
'WB winner won GF1, skipping bracket reset'
);
} else {
// LB winner won → bracket reset
await advanceTeamToMatch(tm.winnerGoesToId, 1, winnerId);
if (loserId) {
await advanceTeamToMatch(tm.winnerGoesToId, 2, loserId);
}
log.tournament.info({ tournamentId: tm.tournamentId }, 'bracket reset activated');
}
}
await checkTournamentCompletion(tm.tournamentId);
}

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import { db } from '$lib/server/db';
import {
tournament,
tournamentRegistration,
tournamentQualifierScore,
mappool,
mappoolSlot
} from '$lib/server/db/schema';
import { eq, and, inArray, asc, desc } from 'drizzle-orm';
import { log } from '$lib/server/logger';
import { TOURNAMENT_STATES, type TournamentConfig } from './types';
// ── Submit Qualifier Score ─────────────────────────────────────────────
export async function submitQualifierScore(opts: {
tournamentId: string;
teamId: string;
mappoolSlotId: string;
totalScore: number;
accuracy?: number;
}) {
const t = await db.query.tournament.findFirst({
where: eq(tournament.id, opts.tournamentId)
});
if (!t) throw new Error('Tournament not found');
if (t.state !== TOURNAMENT_STATES.QUALIFIERS) {
throw new Error('Tournament is not in qualifiers phase');
}
// verify team is registered
const reg = await db.query.tournamentRegistration.findFirst({
where: and(
eq(tournamentRegistration.tournamentId, opts.tournamentId),
eq(tournamentRegistration.teamId, opts.teamId),
inArray(tournamentRegistration.status, ['registered', 'confirmed'])
)
});
if (!reg) throw new Error('Team is not registered for this tournament');
const [score] = await db
.insert(tournamentQualifierScore)
.values({
tournamentId: opts.tournamentId,
teamId: opts.teamId,
mappoolSlotId: opts.mappoolSlotId,
totalScore: opts.totalScore,
accuracy: opts.accuracy
})
.returning();
log.tournament.info(
{ tournamentId: opts.tournamentId, teamId: opts.teamId, score: opts.totalScore },
'qualifier score submitted'
);
return score;
}
// ── Get Qualifier Rankings ─────────────────────────────────────────────
export async function getQualifierRankings(tournamentId: string) {
const scores = await db.query.tournamentQualifierScore.findMany({
where: eq(tournamentQualifierScore.tournamentId, tournamentId)
});
// aggregate total score per team across all maps
const teamTotals = new Map<string, { totalScore: number; mapCount: number }>();
for (const score of scores) {
const existing = teamTotals.get(score.teamId) ?? { totalScore: 0, mapCount: 0 };
existing.totalScore += score.totalScore;
existing.mapCount += 1;
teamTotals.set(score.teamId, existing);
}
// rank by total score descending
const ranked = Array.from(teamTotals.entries())
.map(([teamId, data]) => ({
teamId,
totalScore: data.totalScore,
mapCount: data.mapCount,
averageScore: data.mapCount > 0 ? data.totalScore / data.mapCount : 0
}))
.sort((a, b) => b.totalScore - a.totalScore);
return ranked;
}
// ── Finalize Qualifiers ────────────────────────────────────────────────
export async function finalizeQualifiers(tournamentId: string) {
const t = await db.query.tournament.findFirst({
where: eq(tournament.id, tournamentId)
});
if (!t) throw new Error('Tournament not found');
if (t.state !== TOURNAMENT_STATES.QUALIFIERS) {
throw new Error('Tournament is not in qualifiers phase');
}
const rankings = await getQualifierRankings(tournamentId);
// top maxSlots teams qualify, rest are eliminated
for (let i = 0; i < rankings.length; i++) {
const isQualified = i < t.maxSlots;
// update registration with seed and qualifier score
await db
.update(tournamentRegistration)
.set({
seed: isQualified ? i + 1 : null,
qualifierScore: rankings[i].totalScore,
status: isQualified ? 'confirmed' : 'eliminated'
})
.where(
and(
eq(tournamentRegistration.tournamentId, tournamentId),
eq(tournamentRegistration.teamId, rankings[i].teamId)
)
);
}
// move to seeding phase
await db
.update(tournament)
.set({ state: TOURNAMENT_STATES.SEEDING })
.where(eq(tournament.id, tournamentId));
log.tournament.info(
{ tournamentId, qualified: Math.min(rankings.length, t.maxSlots), total: rankings.length },
'qualifiers finalized'
);
}
// ── Get Qualifier Mappool ──────────────────────────────────────────────
export async function getQualifierMappool(tournamentId: string) {
const t = await db.query.tournament.findFirst({
where: eq(tournament.id, tournamentId)
});
if (!t) throw new Error('Tournament not found');
const config = t.config as TournamentConfig;
if (!config.qualifiers?.mappoolId) return null;
return db.query.mappool.findFirst({
where: eq(mappool.id, config.qualifiers.mappoolId),
with: { slots: true }
});
}

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import { db } from '$lib/server/db';
import { tournament, tournamentMatch, tournamentRound } from '$lib/server/db/schema';
import { eq, and, lte, asc, inArray } from 'drizzle-orm';
import { log } from '$lib/server/logger';
import { TOURNAMENT_MATCH_STATES, TOURNAMENT_STATES, type TournamentConfig } from './types';
import { createMatch } from '$lib/server/match/engine';
import { initMatchLobby } from '$lib/server/match/orchestrator';
import { getActiveLobbyCount } from '$lib/server/bancho/client';
import type { MatchConfig } from '$lib/server/match/types';
const MAX_TOTAL_LOBBIES = 4;
const SCHEDULER_INTERVAL_MS = 30_000; // 30 seconds
let schedulerTimer: ReturnType<typeof setInterval> | null = null;
// ── Start/Stop Scheduler ───────────────────────────────────────────────
export function startTournamentScheduler() {
if (schedulerTimer) return;
schedulerTimer = setInterval(() => {
processTournamentMatchQueue().catch((err) =>
log.tournament.error({ err }, 'scheduler tick failed')
);
}, SCHEDULER_INTERVAL_MS);
log.tournament.info('tournament scheduler started');
}
export function stopTournamentScheduler() {
if (schedulerTimer) {
clearInterval(schedulerTimer);
schedulerTimer = null;
log.tournament.info('tournament scheduler stopped');
}
}
// ── Process Tournament Match Queue ─────────────────────────────────────
export async function processTournamentMatchQueue() {
// check how many lobby slots are available
const activeLobbies = getActiveLobbyCount();
const available = MAX_TOTAL_LOBBIES - activeLobbies;
if (available <= 0) {
log.tournament.debug({ activeLobbies }, 'no lobby slots available');
return;
}
// find tournaments in BRACKET state
const activeTournaments = await db.query.tournament.findMany({
where: eq(tournament.state, TOURNAMENT_STATES.BRACKET)
});
if (activeTournaments.length === 0) return;
// find READY tournament matches across all active tournaments
// that are either past their scheduled time or have no scheduled time
const readyMatches = await db.query.tournamentMatch.findMany({
where: and(
inArray(
tournamentMatch.tournamentId,
activeTournaments.map((t) => t.id)
),
eq(tournamentMatch.state, TOURNAMENT_MATCH_STATES.READY)
),
orderBy: [asc(tournamentMatch.scheduledAt)]
});
// filter to matches that are ready to start (scheduled time passed or no schedule)
const now = new Date();
const eligible = readyMatches.filter((m) => !m.scheduledAt || m.scheduledAt <= now);
if (eligible.length === 0) return;
// respect per-tournament concurrency limits
const tournamentConfigs = new Map<string, TournamentConfig>();
for (const t of activeTournaments) {
tournamentConfigs.set(t.id, t.config as TournamentConfig);
}
// count currently live matches per tournament
const liveMatches = await db.query.tournamentMatch.findMany({
where: and(
inArray(
tournamentMatch.tournamentId,
activeTournaments.map((t) => t.id)
),
eq(tournamentMatch.state, TOURNAMENT_MATCH_STATES.LIVE)
)
});
const livePerTournament = new Map<string, number>();
for (const m of liveMatches) {
livePerTournament.set(m.tournamentId, (livePerTournament.get(m.tournamentId) ?? 0) + 1);
}
let slotsUsed = 0;
for (const tm of eligible) {
if (slotsUsed >= available) break;
const config = tournamentConfigs.get(tm.tournamentId);
const maxConcurrent = config?.scheduling?.maxConcurrentLobbies ?? 3;
const currentLive = livePerTournament.get(tm.tournamentId) ?? 0;
if (currentLive >= maxConcurrent) continue;
try {
await startTournamentMatch(tm);
slotsUsed++;
livePerTournament.set(tm.tournamentId, currentLive + 1);
} catch (err) {
log.tournament.error(
{ err, tournamentMatchId: tm.id, tournamentId: tm.tournamentId },
'failed to start tournament match'
);
}
}
if (slotsUsed > 0) {
log.tournament.info({ started: slotsUsed }, 'started tournament matches');
}
}
// ── Start a Single Tournament Match ────────────────────────────────────
async function startTournamentMatch(tm: typeof tournamentMatch.$inferSelect) {
if (!tm.team1Id || !tm.team2Id) {
throw new Error('Cannot start match without both teams');
}
// get the round for config (bestOf, mappool)
const round = await db.query.tournamentRound.findFirst({
where: eq(tournamentRound.id, tm.roundId)
});
if (!round) throw new Error('Round not found');
// get tournament for config
const t = await db.query.tournament.findFirst({
where: eq(tournament.id, tm.tournamentId)
});
if (!t) throw new Error('Tournament not found');
const tournamentConfig = t.config as TournamentConfig;
if (!round.mappoolId) {
throw new Error(`Round ${round.name} has no mappool assigned`);
}
// build match config from tournament + round settings
const matchConfig: MatchConfig = {
bestOf: round.bestOf,
teamSize: tournamentConfig.teamSize,
scoringType: tournamentConfig.scoringType,
freemod: tournamentConfig.freemod,
forceNoFail: tournamentConfig.forceNoFail,
allowEloChange: false // tournament matches don't affect elo
};
// create the actual match using the existing engine
const matchName = `${t.name} - ${round.name} - Match ${tm.bracketPosition + 1}`;
const createdMatch = await createMatch({
name: matchName,
config: matchConfig,
mappoolId: round.mappoolId,
teams: [tm.team1Id, tm.team2Id],
createdBy: t.createdBy
});
// link tournament match to the real match
await db
.update(tournamentMatch)
.set({
matchId: createdMatch.id,
state: TOURNAMENT_MATCH_STATES.LIVE as string
})
.where(eq(tournamentMatch.id, tm.id));
// start the IRC lobby
await initMatchLobby(createdMatch.id);
log.tournament.info(
{
tournamentId: tm.tournamentId,
tournamentMatchId: tm.id,
matchId: createdMatch.id,
round: round.name
},
'tournament match started'
);
}
// ── Schedule Matches for a Round ───────────────────────────────────────
export async function scheduleTournamentMatches(tournamentId: string, roundId?: string) {
const t = await db.query.tournament.findFirst({
where: eq(tournament.id, tournamentId)
});
if (!t) throw new Error('Tournament not found');
const config = t.config as TournamentConfig;
const intervalMs = (config.scheduling?.matchIntervalMinutes ?? 30) * 60 * 1000;
// get matches to schedule
const where = roundId
? and(
eq(tournamentMatch.tournamentId, tournamentId),
eq(tournamentMatch.roundId, roundId),
eq(tournamentMatch.state, TOURNAMENT_MATCH_STATES.READY)
)
: and(
eq(tournamentMatch.tournamentId, tournamentId),
eq(tournamentMatch.state, TOURNAMENT_MATCH_STATES.READY)
);
const matches = await db.query.tournamentMatch.findMany({
where,
orderBy: [asc(tournamentMatch.bracketPosition)]
});
// get the round's scheduled start time
const round = roundId
? await db.query.tournamentRound.findFirst({
where: eq(tournamentRound.id, roundId)
})
: null;
const baseTime = round?.scheduledAt ?? t.startAt ?? new Date();
// assign scheduled times with intervals
for (let i = 0; i < matches.length; i++) {
const scheduledAt = new Date(baseTime.getTime() + i * intervalMs);
await db
.update(tournamentMatch)
.set({ scheduledAt })
.where(eq(tournamentMatch.id, matches[i].id));
}
log.tournament.info(
{ tournamentId, roundId, count: matches.length },
'scheduled tournament matches'
);
}

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export interface TournamentConfig {
teamSize: number;
scoringType: 'score' | 'score_v2' | 'accuracy' | 'combo';
freemod?: boolean;
forceNoFail?: boolean;
qualifiers?: {
enabled: boolean;
mappoolId?: string;
lobbySizeMax?: number; // players per qualifier lobby (default 8)
};
groupStage?: {
groupCount: number;
advanceCount: number; // top N per group advance to bracket
};
scheduling?: {
matchIntervalMinutes: number; // gap between matches (default 30)
maxConcurrentLobbies: number; // respect IRC limits (default 3)
};
}
export const TOURNAMENT_STATES = {
DRAFT: 'DRAFT',
REGISTRATION: 'REGISTRATION',
QUALIFIERS: 'QUALIFIERS',
SEEDING: 'SEEDING',
BRACKET: 'BRACKET',
FINISHED: 'FINISHED',
CANCELLED: 'CANCELLED'
} as const;
export type TournamentState = (typeof TOURNAMENT_STATES)[keyof typeof TOURNAMENT_STATES];
export const TOURNAMENT_MATCH_STATES = {
PENDING: 'PENDING',
READY: 'READY',
SCHEDULED: 'SCHEDULED',
LIVE: 'LIVE',
FINISHED: 'FINISHED',
BYE: 'BYE'
} as const;
export type TournamentMatchState =
(typeof TOURNAMENT_MATCH_STATES)[keyof typeof TOURNAMENT_MATCH_STATES];
export const TOURNAMENT_FORMATS = {
SINGLE_ELIM: 'single_elim',
DOUBLE_ELIM: 'double_elim',
GROUPS_BRACKET: 'groups_bracket'
} as const;
export type TournamentFormat = (typeof TOURNAMENT_FORMATS)[keyof typeof TOURNAMENT_FORMATS];
export const TOURNAMENT_STAFF_ROLES = {
ORGANIZER: 'organizer',
ADMIN: 'admin',
REFEREE: 'referee',
POOLER: 'pooler',
STREAMER: 'streamer'
} as const;
export type TournamentStaffRole =
(typeof TOURNAMENT_STAFF_ROLES)[keyof typeof TOURNAMENT_STAFF_ROLES];
export const REGISTRATION_STATUSES = {
REGISTERED: 'registered',
CONFIRMED: 'confirmed',
ELIMINATED: 'eliminated',
WITHDRAWN: 'withdrawn'
} as const;
export type RegistrationStatus = (typeof REGISTRATION_STATUSES)[keyof typeof REGISTRATION_STATUSES];