Files
esports/src/routes/(app)/matches/[id]/+page.server.ts

201 lines
6.3 KiB
TypeScript

import { user } from '$lib/server/db/schema';
import { db } from '$lib/server/db';
import { getMatchFull, submitRoll, pickMap, cancelMatch } from '$lib/server/match/engine';
import { playPickedMap, closeLobby, forceStartGame } from '$lib/server/match/orchestrator';
import { getLobby, getLobbyStatus } from '$lib/server/bancho/client';
import { error, redirect } from '@sveltejs/kit';
import { getBeatmap } from '$lib/server/osu/api';
import { hasRole } from '$lib/server/permissions';
import type { PageServerLoad, Actions } from './$types';
import { eq } from 'drizzle-orm';
import type { MatchConfig } from '$lib/server/match/types';
export const load: PageServerLoad = async ({ params, locals }) => {
if (!locals.user) redirect(302, '/');
let m;
try {
m = await getMatchFull(params.id);
} catch {
error(404, 'Match not found');
}
// Build beatmap metadata cache for all slots in the mappool
const beatmapCache: Record<string, any> = {};
if (m.mappool?.slots) {
await Promise.allSettled(
m.mappool.slots.map(async (slot) => {
try {
const bm = await getBeatmap(slot.beatmapId);
beatmapCache[slot.beatmapId] = {
title: bm.beatmapset.title,
artist: bm.beatmapset.artist,
version: bm.version,
starRating: bm.difficulty_rating,
bpm: bm.bpm,
totalLength: bm.total_length,
coverUrl: bm.beatmapset.covers['card@2x'],
listCoverUrl: bm.beatmapset.covers['list@2x']
};
} catch { /* skip */ }
})
);
}
const isStaff = hasRole(locals.user.role, 'referee');
// Fetch player usernames for lobby status display
const playerNames: Record<string, string> = {};
for (const p of m.participants) {
for (const pl of p.players) {
const u = await db.query.user.findFirst({ where: eq(user.id, pl.userId) });
if (u?.name) playerNames[pl.userId] = u.name;
}
}
const lobbyStatus = getLobbyStatus(params.id);
return { match: m, beatmapCache, userId: locals.user.id, isStaff, lobbyStatus, playerNames };
};
export const actions: Actions = {
reinvite: async ({ params, locals }) => {
if (!locals.user) redirect(302, '/');
const lobby = getLobby(params.id);
if (!lobby) return { error: 'No active IRC lobby for this match' };
// Only invite the currently logged-in user
const u = await db.query.user.findFirst({ where: eq(user.id, locals.user.id) });
if (u?.name) {
await lobby.invite(u.name);
return { reinvited: [u.name] };
}
return { error: 'Could not find your username' };
},
roll: async ({ params, locals }) => {
if (!locals.user) redirect(302, '/');
const m = await getMatchFull(params.id);
// Find the participant linked to the current user
let myParticipant = m.participants.find((p) =>
p.players.some((pl) => pl.userId === locals.user!.id)
);
if (!myParticipant) {
return { error: 'You are not in this match' };
}
// For same-team testing: if user is on both sides, pick the one that hasn't rolled yet
if (myParticipant.rollValue !== null) {
const unrolled = m.participants.find((p) => p.rollValue === null);
if (unrolled) {
myParticipant = unrolled;
} else {
return { error: 'All participants have already rolled' };
}
}
const value = Math.floor(Math.random() * 100) + 1;
await submitRoll(params.id, myParticipant.id, value);
// Announce in IRC lobby
const lobby = getLobby(params.id);
if (lobby) {
lobby.chat(`${myParticipant.team?.name ?? 'Player'} rolled ${value} (via web)`).catch(() => {});
// Check if all rolled → announce pick order
const updated = await getMatchFull(params.id);
if (updated.state === 'PICKING') {
const sorted = [...updated.participants].sort(
(a: any, b: any) => (a.pickOrder ?? 99) - (b.pickOrder ?? 99)
);
lobby.chat(
`Rolls complete! ${sorted[0]?.team.name} picks first. Use !pick <slot> (e.g. !pick NM1) or pick in web UI.`
).catch(() => {});
}
}
return { rolled: value, participantId: myParticipant.id };
},
pick: async ({ params, request, locals }) => {
if (!locals.user) redirect(302, '/');
const form = await request.formData();
const slotId = form.get('slotId')?.toString();
if (!slotId) return { error: 'No map selected' };
const m = await getMatchFull(params.id);
// Find the expected picker based on pick order and game count
const sorted = [...m.participants].sort(
(a, b) => (a.pickOrder ?? 99) - (b.pickOrder ?? 99)
);
const expectedIdx = m.games.length % sorted.length;
const expectedPicker = sorted[expectedIdx];
if (!expectedPicker) return { error: 'Cannot determine picker' };
// ── Verify the logged-in user is on the expected picker's team ──
// No staff bypass here — even admins can't pick for another team
const isOnPickerTeam = expectedPicker.players.some(
(pl) => pl.userId === locals.user!.id
);
if (!isOnPickerTeam) {
return { error: "It's not your turn to pick" };
}
// ── Tiebreaker restriction ──
// TB maps can only be picked when both teams are at match point (e.g. 2-2 in BO5)
const config = m.config as MatchConfig;
const winsNeeded = Math.ceil(config.bestOf / 2);
const slot = m.mappool?.slots?.find((s) => s.id === slotId);
if (slot?.category === 'TB') {
const allAtMatchPoint = m.participants.every((p) => p.score === winsNeeded - 1);
if (!allAtMatchPoint) {
return { error: 'Tiebreaker can only be picked when both teams are at match point' };
}
}
try {
const game = await pickMap(params.id, expectedPicker.id, slotId);
// Set map + mods in IRC lobby and start game (background)
playPickedMap(params.id, game.id).catch((err) =>
console.error('[Match] IRC play failed:', err.message)
);
return { picked: true, gameId: game.id };
} catch (e: any) {
return { error: e.message };
}
},
forceStart: async ({ params, locals }) => {
if (!locals.user) redirect(302, '/');
// Only staff can force start
if (!hasRole(locals.user.role, 'referee')) {
return { error: 'Only referees and admins can force start' };
}
await forceStartGame(params.id);
return { started: true };
},
cancel: async ({ params, locals }) => {
if (!locals.user) redirect(302, '/');
// Only staff can cancel matches
if (!hasRole(locals.user.role, 'referee')) {
return { error: 'Only referees and admins can cancel matches' };
}
await cancelMatch(params.id);
await closeLobby(params.id);
redirect(303, '/matches');
}
};