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- run sv migrate sveltekit-3: config moves into vite.config.ts, $lib becomes #lib, $env/dynamic becomes $app/env/private via src/env.ts, $app/environment becomes $app/env, hook types move to @sveltejs/kit/hooks - env vars stay optional (the migrator defaulted them to ''), and BANCHO_MODE, which it missed, is declared and passed to simulatorEnabled - handleError only logs and masks unknown errors; Kit 3 now routes 404s and error(...) through it too - json()/text() become Response.json()/new Response(); goto keepFocus/noScroll becomes reset: false; invalidateAll becomes refreshAll; page.url is copied before mutating - replace adapter-node with @sveltejs/adapter-bun; prod-server.ts wraps Bun.serve to add native WebSockets (bunSockets) for /ws paths, since the generated server has no websocket option - drop the Kit readdir patch: Kit 3 sorts route entries itself - match view and broadcast pages use the live score modules BREAKING CHANGE: requires SvelteKit 3, TypeScript 6 and Bun 1.4; the build output is build/index.js from adapter-bun, started through prod-server.ts. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
16 lines
651 B
Svelte
16 lines
651 B
Svelte
<script lang="ts">
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import Overlay from './Overlay.svelte';
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import { demoChannel, demoPayload } from '#lib/broadcast/demo.js';
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import type { Layout, SceneId } from '#lib/broadcast/layout.js';
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/** A small live render of a layout with the demo match; the checkerboard is where OBS shows through. */
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const { layout, scene = 'gameplay' }: { layout: Layout; scene?: SceneId } = $props();
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const payload = $derived(demoPayload(demoChannel(layout), scene));
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</script>
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<div
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class="relative aspect-video overflow-hidden rounded-lg bg-[repeating-conic-gradient(#27272a_0_25%,#18181b_0_50%)] bg-[length:12px_12px]"
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>
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<Overlay {payload} {scene} />
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</div>
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