Files
esports/src/lib/server/match/engine.ts
2026-03-11 11:45:10 -04:00

494 lines
14 KiB
TypeScript

import { db } from '$lib/server/db';
import {
match,
matchParticipant,
matchParticipantPlayer,
matchGame,
matchGameScore,
mappoolSlot,
playerRating,
teamMember
} from '$lib/server/db/schema';
import { account } from '$lib/server/db/auth.schema';
import { eq, and } from 'drizzle-orm';
import { MATCH_STATES, GAME_STATES, type MatchConfig } from './types';
import { notifyMatchCreated, notifyMatchFinished } from '$lib/server/discord/client';
import { getUser } from '$lib/server/osu/api';
// ── Initial Rating ──────────────────────────────────────────────────────
export async function calculateInitialElo(userId: string): Promise<{ elo: number; osuRank: number | null }> {
const osuAccount = await db.query.account.findFirst({
where: and(eq(account.userId, userId), eq(account.providerId, 'osu'))
});
if (!osuAccount?.accountId) {
return { elo: 1000, osuRank: null };
}
try {
const osuUser = await getUser(osuAccount.accountId);
const rank = osuUser?.statistics?.global_rank;
if (!rank || rank <= 0) {
return { elo: 1000, osuRank: null };
}
// elo = 3500 - log10(rank) * 500
// rank 1 → 3500, rank 1000 → 2000, rank 100k → 1000, rank 1M → 500
const rawElo = 3500 - Math.log10(rank) * 500;
const elo = Math.round(Math.max(0, Math.min(3500, rawElo)));
return { elo, osuRank: rank };
} catch (err) {
console.warn(`[Rating] Failed to fetch osu! rank for user ${userId}, defaulting to 1000:`, err);
return { elo: 1000, osuRank: null };
}
}
// ── Create Match ────────────────────────────────────────────────────────
export async function createMatch(opts: {
name: string;
config: MatchConfig;
mappoolId: string;
teams: string[];
createdBy: string;
}) {
const { name, config, mappoolId, teams, createdBy } = opts;
const [created] = await db
.insert(match)
.values({
name,
config,
mappoolId,
createdBy,
state: MATCH_STATES.CREATED
})
.returning();
for (let i = 0; i < teams.length; i++) {
const [participant] = await db
.insert(matchParticipant)
.values({
matchId: created.id,
teamId: teams[i],
slot: i + 1
})
.returning();
const members = await db.query.teamMember.findMany({
where: eq(teamMember.teamId, teams[i])
});
for (const member of members) {
await db.insert(matchParticipantPlayer).values({
participantId: participant.id,
userId: member.userId
});
}
}
const full = await getMatchFull(created.id);
notifyMatchCreated(full).catch(() => {});
return full;
}
// ── State Transitions ───────────────────────────────────────────────────
export async function moveToLobby(matchId: string, osuLobbyId?: number) {
const m = await getMatchOrThrow(matchId);
assertState(m.state, MATCH_STATES.CREATED);
await db
.update(match)
.set({
state: MATCH_STATES.LOBBY,
osuLobbyId: osuLobbyId ?? null,
startedAt: new Date()
})
.where(eq(match.id, matchId));
return getMatchFull(matchId);
}
export async function moveToRolling(matchId: string) {
const m = await getMatchOrThrow(matchId);
assertState(m.state, MATCH_STATES.LOBBY);
await db
.update(match)
.set({ state: MATCH_STATES.ROLLING })
.where(eq(match.id, matchId));
return getMatchFull(matchId);
}
// ── Roll ────────────────────────────────────────────────────────────────
export async function submitRoll(matchId: string, participantId: string, value: number) {
const m = await getMatchOrThrow(matchId);
assertState(m.state, MATCH_STATES.ROLLING);
await db
.update(matchParticipant)
.set({ rollValue: value })
.where(eq(matchParticipant.id, participantId));
const participants = await db.query.matchParticipant.findMany({
where: eq(matchParticipant.matchId, matchId)
});
const allRolled = participants.every(
(p) => (p.id === participantId ? true : p.rollValue !== null)
);
if (allRolled) {
const finalRolls = participants.map((p) => ({
...p,
rollValue: p.id === participantId ? value : p.rollValue!
}));
const rollValues = finalRolls.map((p) => p.rollValue);
const hasTie = new Set(rollValues).size < rollValues.length;
if (hasTie) {
// Reset all rolls so everyone must roll again
for (const p of participants) {
await db
.update(matchParticipant)
.set({ rollValue: null })
.where(eq(matchParticipant.id, p.id));
}
// Stay in ROLLING state
} else {
const sorted = [...finalRolls].sort((a, b) => b.rollValue - a.rollValue);
for (let i = 0; i < sorted.length; i++) {
await db
.update(matchParticipant)
.set({ pickOrder: i + 1 })
.where(eq(matchParticipant.id, sorted[i].id));
}
await db
.update(match)
.set({ state: MATCH_STATES.PICKING })
.where(eq(match.id, matchId));
}
}
return getMatchFull(matchId);
}
// ── Pick Map ────────────────────────────────────────────────────────────
export async function pickMap(matchId: string, participantId: string, mappoolSlotId: string) {
const m = await getMatchOrThrow(matchId);
assertState(m.state, MATCH_STATES.PICKING);
const participants = await db.query.matchParticipant.findMany({
where: eq(matchParticipant.matchId, matchId)
});
const totalGames = await db.query.matchGame.findMany({
where: eq(matchGame.matchId, matchId)
});
const expectedPicker = getExpectedPicker(participants, totalGames.length);
if (expectedPicker.id !== participantId) {
throw new Error('Not your turn to pick');
}
const alreadyPlayed = totalGames.some((g) => g.mappoolSlotId === mappoolSlotId);
if (alreadyPlayed) {
throw new Error('This map has already been played');
}
// ── Tiebreaker restrictions ──
const config = m.config as MatchConfig;
const winsNeeded = Math.ceil(config.bestOf / 2);
const allAtMatchPoint = participants.every((p) => p.score === winsNeeded - 1);
const slot = await db.query.mappoolSlot.findFirst({
where: eq(mappoolSlot.id, mappoolSlotId)
});
if (slot) {
if (slot.category === 'TB' && !allAtMatchPoint) {
throw new Error('Tiebreaker can only be picked at match point');
}
if (allAtMatchPoint && slot.category !== 'TB') {
throw new Error('Only tiebreaker maps can be picked at match point');
}
}
const [game] = await db
.insert(matchGame)
.values({
matchId,
gameNumber: totalGames.length + 1,
mappoolSlotId,
pickedByParticipantId: participantId,
state: GAME_STATES.PLAYING,
startedAt: new Date()
})
.returning();
await db
.update(match)
.set({ state: MATCH_STATES.PLAYING })
.where(eq(match.id, matchId));
return game;
}
// ── Submit Scores ───────────────────────────────────────────────────────
export async function submitGameScores(
matchGameId: string,
scores: {
playerId: string;
score: number;
accuracy?: number;
maxCombo?: number;
count300?: number;
count100?: number;
count50?: number;
countMiss?: number;
mods?: string[];
passed?: boolean;
pp?: number | null;
}[]
) {
const game = await db.query.matchGame.findFirst({
where: eq(matchGame.id, matchGameId)
});
if (!game) throw new Error('Game not found');
if (game.state !== GAME_STATES.PLAYING) throw new Error(`Game is ${game.state}, not PLAYING`);
for (const s of scores) {
await db.insert(matchGameScore).values({
matchGameId,
playerId: s.playerId,
score: s.score,
accuracy: s.accuracy ?? 0,
maxCombo: s.maxCombo ?? 0,
count300: s.count300 ?? 0,
count100: s.count100 ?? 0,
count50: s.count50 ?? 0,
countMiss: s.countMiss ?? 0,
mods: s.mods ?? [],
passed: s.passed ?? true,
pp: s.pp ?? null
});
}
const allScores = await db.query.matchGameScore.findMany({
where: eq(matchGameScore.matchGameId, matchGameId),
with: { player: true }
});
const participantScores = new Map<string, number>();
for (const s of allScores) {
const pid = s.player.participantId;
participantScores.set(pid, (participantScores.get(pid) ?? 0) + s.score);
}
let winnerId: string | null = null;
let highScore = -1;
for (const [pid, total] of participantScores) {
if (total > highScore) {
highScore = total;
winnerId = pid;
}
}
await db
.update(matchGame)
.set({
state: GAME_STATES.FINISHED,
winnerParticipantId: winnerId,
finishedAt: new Date()
})
.where(eq(matchGame.id, matchGameId));
if (winnerId) {
const participant = await db.query.matchParticipant.findFirst({
where: eq(matchParticipant.id, winnerId)
});
if (participant) {
await db
.update(matchParticipant)
.set({ score: participant.score + 1 })
.where(eq(matchParticipant.id, winnerId));
}
}
const m = await getMatchOrThrow(game.matchId);
const config = m.config as MatchConfig;
const winsNeeded = Math.ceil(config.bestOf / 2);
const participants = await db.query.matchParticipant.findMany({
where: eq(matchParticipant.matchId, game.matchId)
});
const matchWinner = participants.find((p) => p.score >= winsNeeded);
if (matchWinner) {
await db
.update(match)
.set({
state: MATCH_STATES.FINISHED,
winnerId: matchWinner.teamId,
finishedAt: new Date()
})
.where(eq(match.id, game.matchId));
if (config.allowEloChange !== false) {
await updateElo(participants, matchWinner.id);
}
const finishedMatch = await getMatchFull(game.matchId);
notifyMatchFinished(finishedMatch).catch(() => {});
} else {
await db
.update(match)
.set({ state: MATCH_STATES.PICKING })
.where(eq(match.id, game.matchId));
}
return getMatchFull(game.matchId);
}
// ── ELO ─────────────────────────────────────────────────────────────────
async function updateElo(participants: { id: string; teamId: string }[], winnerId: string) {
// Gather all players and their ratings per participant (team side)
const sides = new Map<string, { userId: string; rating: typeof playerRating.$inferSelect }[]>();
for (const p of participants) {
const players = await db.query.matchParticipantPlayer.findMany({
where: eq(matchParticipantPlayer.participantId, p.id)
});
const playersWithRatings = [];
for (const player of players) {
const rating = await db.query.playerRating.findFirst({
where: eq(playerRating.userId, player.userId)
});
if (!rating) {
console.warn(`[ELO] No rating for user ${player.userId}, skipping`);
continue;
}
playersWithRatings.push({ userId: player.userId, rating });
}
sides.set(p.id, playersWithRatings);
}
// Compute average ELO per side for expected-score calculation
const avgElo = new Map<string, number>();
for (const [pid, players] of sides) {
avgElo.set(pid, players.reduce((sum, p) => sum + p.rating.elo, 0) / players.length);
}
// Update each player's ELO using proper expected-score formula
for (const p of participants) {
const isWinner = p.id === winnerId;
const opponent = participants.find((op) => op.id !== p.id)!;
const opponentAvg = avgElo.get(opponent.id)!;
for (const { userId, rating } of sides.get(p.id)!) {
const gamesPlayed = rating.wins + rating.losses;
const K = gamesPlayed < 10 ? 40 : gamesPlayed < 30 ? 32 : 24;
const expected = 1 / (1 + Math.pow(10, (opponentAvg - rating.elo) / 400));
const actual = isWinner ? 1 : 0;
const newElo = Math.max(0, Math.round(rating.elo + K * (actual - expected)));
await db
.update(playerRating)
.set({
elo: newElo,
wins: isWinner ? rating.wins + 1 : rating.wins,
losses: isWinner ? rating.losses : rating.losses + 1,
updatedAt: new Date()
})
.where(eq(playerRating.userId, userId));
}
}
}
// ── Cancel Match ────────────────────────────────────────────────────────
export async function cancelMatch(matchId: string) {
await db
.update(match)
.set({
state: MATCH_STATES.CANCELLED,
finishedAt: new Date()
})
.where(eq(match.id, matchId));
return getMatchFull(matchId);
}
// ── Helpers ─────────────────────────────────────────────────────────────
function getExpectedPicker(
participants: { id: string; pickOrder: number | null; score: number }[],
gameCount: number
) {
const sorted = [...participants].sort((a, b) => (a.pickOrder ?? 99) - (b.pickOrder ?? 99));
const pickerIndex = gameCount % sorted.length;
return sorted[pickerIndex];
}
export async function getMatchFull(matchId: string) {
const m = await db.query.match.findFirst({
where: eq(match.id, matchId),
with: {
mappool: {
with: { slots: true }
},
participants: {
with: {
team: true,
players: true
}
},
games: {
with: {
slot: true,
scores: {
with: { player: true },
orderBy: (s, { desc }) => [desc(s.score)]
}
},
orderBy: (g, { asc }) => [asc(g.gameNumber)]
}
}
});
if (!m) throw new Error('Match not found');
return m;
}
async function getMatchOrThrow(matchId: string) {
const m = await db.query.match.findFirst({
where: eq(match.id, matchId)
});
if (!m) throw new Error('Match not found');
return m;
}
function assertState(current: string, expected: string) {
if (current !== expected) {
throw new Error(`Match is ${current}, expected ${expected}`);
}
}