feat: roomier BO2 companion with +/- rank stepping
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- Scale the COD page to the screen: larger gun art, text and progress
  ribbon, sized from one viewport unit so it fills a MacBook Pro 16"
  and big monitors and still fits 1280x720 without scrolling.
- Five columns on wide screens and four below, picked by CSS, so the
  server-rendered page already has the final layout.
- Replace the tabs/filters/overview rows with one toolbar of matching
  controls.
- Player and weapon ranks step with + and -: level 55 + 1 is the next
  prestige at level 1, up to max prestige. Presses show at once, batch
  while a save is running, and stepRank does the arithmetic in SQL.
- Clicking a rank still opens exact entry for big jumps.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-08 21:50:19 +00:00
parent 8eec207f2d
commit 0ee9ed0abb
10 changed files with 1128 additions and 588 deletions

View File

@@ -7,7 +7,13 @@
name,
icon,
compact = false
}: { game: string; name: string; icon: string | null; compact?: boolean } = $props();
}: {
game: string;
name: string;
icon: string | null;
/** Fill the parent box instead of using a fixed thumbnail size. */
compact?: boolean;
} = $props();
const source = $derived(
artwork.find((a) => a.game === game && a.name.toLowerCase() === name.toLowerCase())
);
@@ -17,7 +23,9 @@
{#if src}
<Dialog.Root>
<Dialog.Trigger
class="shrink-0 overflow-hidden rounded-md border focus-visible:outline-2"
class={compact
? 'block h-full w-full cursor-zoom-in rounded-md focus-visible:outline-2'
: 'shrink-0 overflow-hidden rounded-md border focus-visible:outline-2'}
aria-label={`View ${name} artwork`}
><img
{src}
@@ -25,7 +33,7 @@
loading="lazy"
width="112"
height="64"
class={compact ? 'h-6 w-12 object-contain' : 'h-16 w-28 object-contain'}
class={compact ? 'h-full w-full object-contain' : 'h-28 w-56 object-contain'}
/></Dialog.Trigger
>
<Dialog.Content class="sm:max-w-3xl"