Expand website and game trackers
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Test and deploy staging / staging (push) Failing after 5m29s

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2026-09-25 22:43:04 +00:00
parent f6b34150d4
commit c2ba8febb4
4076 changed files with 97237 additions and 1453 deletions

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@@ -1,4 +1,11 @@
<script lang="ts">
import { pokemonImage } from '$lib/game-tracker/game-art';
import { Input } from '$lib/components/ui/input/index.js';
import { NativeSelect } from '$lib/components/ui/native-select/index.js';
import * as Table from '$lib/components/ui/table/index.js';
let moveSearch = $state('');
let moveMethod = $state('all');
import { resolve } from '$app/paths';
import { enhance } from '$app/forms';
import {
@@ -71,7 +78,7 @@
{@const species = current.pokemon}
<div class="flex flex-wrap items-center gap-5">
<img
src="https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/other/official-artwork/{species.number}.png"
src={pokemonImage(species.number, 'artwork')}
alt=""
width="120"
height="120"
@@ -88,6 +95,114 @@
</div>
</div>
<section class="mt-6 rounded-xl border p-4">
<h3 class="font-semibold">Base stats</h3>
<div class="mt-3 grid gap-2">
{#each current.stats as stat (stat.name)}<div
class="grid grid-cols-[5rem_2rem_1fr] items-center gap-3 text-xs"
>
<span>{stat.name}</span><span class="font-semibold tabular-nums">{stat.value}</span>
<div class="h-2 overflow-hidden rounded-full bg-muted">
<div
class="h-full rounded-full bg-emerald-500/70"
style:width={`${(stat.value / 255) * 100}%`}
></div>
</div>
</div>{/each}
</div>
<p class="mt-3 text-xs text-muted-foreground">
Total: {current.stats.reduce((sum, s) => sum + s.value, 0)} · default form, current catalog values
</p>
</section>
{#if current.facts}
<section class="mt-5">
<h3 class="font-semibold">Species research</h3>
<dl class="mt-3 grid grid-cols-2 gap-4 text-sm">
<div>
<dt class="text-muted-foreground">Abilities</dt>
<dd>
{current.facts.abilities
.map((a) => `${a.name}${a.hidden ? ' (hidden)' : ''}`)
.join(', ')}
</dd>
</div>
<div>
<dt class="text-muted-foreground">Height / weight</dt>
<dd>{current.facts.height / 10} m · {current.facts.weight / 10} kg</dd>
</div>
<div>
<dt class="text-muted-foreground">Egg groups</dt>
<dd>{current.facts.eggGroups.join(', ')}</dd>
</div>
<div>
<dt class="text-muted-foreground">Growth rate</dt>
<dd>{current.facts.growthRate}</dd>
</div>
<div>
<dt class="text-muted-foreground">Catch rate / base friendship</dt>
<dd>{current.facts.captureRate} / {current.facts.baseHappiness ?? '—'}</dd>
</div>
<div>
<dt class="text-muted-foreground">EV yield</dt>
<dd>
{current.facts.evYield
.map((v, i) => (v ? `${v} ${current.stats[i]?.name}` : ''))
.filter(Boolean)
.join(', ') || 'None'}
</dd>
</div>
</dl>
</section>
{/if}
<section class="mt-6">
<h3 class="font-semibold">Moves in {current.entry?.game ?? 'this game'}</h3>
{#if current.learnset.length}
<div class="mt-3 grid grid-cols-2 gap-3">
<Input
type="search"
aria-label="Search moves"
placeholder="Search moves…"
bind:value={moveSearch}
/><NativeSelect aria-label="Learn method" class="w-full" bind:value={moveMethod}
><option value="all">All methods</option
>{#each [...new Set(current.learnset.map((m) => m.method))] as method (method)}<option
value={method}>{method}</option
>{/each}</NativeSelect
>
</div>
<div class="mt-3 max-h-72 overflow-auto">
<Table.Root
><Table.Header
><Table.Row
><Table.Head>Move</Table.Head><Table.Head>Learn</Table.Head><Table.Head
>Power</Table.Head
><Table.Head>Accuracy</Table.Head><Table.Head>PP</Table.Head></Table.Row
></Table.Header
><Table.Body
>{#each current.learnset.filter((m) => (moveMethod === 'all' || moveMethod === m.method) && `${m.name} ${m.type}`
.toLowerCase()
.includes(moveSearch.toLowerCase())) as move, i (`${move.id}-${move.method}-${move.level}-${i}`)}<Table.Row
><Table.Cell
><span class="font-medium">{move.name}</span><span
class="block text-xs text-muted-foreground">{move.type} · {move.category}</span
></Table.Cell
><Table.Cell>{move.method}{move.level ? ` · Lv. ${move.level}` : ''}</Table.Cell
><Table.Cell>{move.power ?? '—'}</Table.Cell><Table.Cell
>{move.accuracy === null ? '—' : `${move.accuracy}%`}</Table.Cell
><Table.Cell>{move.pp ?? '—'}</Table.Cell></Table.Row
>{/each}</Table.Body
></Table.Root
>
</div>
<p class="mt-2 text-xs text-muted-foreground">
Learning methods are game-specific. Move power, accuracy and PP use the current catalog
snapshot.
</p>
{:else}<p class="mt-2 text-sm text-muted-foreground">
No learnset is recorded for this game.
</p>{/if}
</section>
{#if current.entry}
<section class="mt-6">
<h3 class="font-semibold">in {current.entry.game}</h3>
@@ -191,7 +306,7 @@
<div class="mt-3 grid gap-3 sm:grid-cols-[12rem_minmax(0,1fr)]">
<label class="block"
>availability
<select
<NativeSelect
name="availability"
value={current.entry.availability}
class="mt-1 block w-full rounded border border-[var(--site-border)] bg-[var(--site-bg)] px-3 py-2"
@@ -199,7 +314,7 @@
{#each availabilityValues as value (value)}<option {value}
>{availabilityLabels[value]}</option
>{/each}
</select>
</NativeSelect>
</label>
<label class="block"
>note