Run the sveltekit-3 migration and finish its manual tasks:
- Move kit config into the sveltekit() Vite plugin; drop svelte.config.js
- Replace $lib with #lib subpath imports
- Declare env vars in src/env.ts and import them from $app/env/{private,public}
- Consolidate param matchers into src/params.ts
- Use error(status, message), Response.json, refreshAll and goto reset/shallow
- Fall back to a full page load when goto rejects a login return path
Switch from adapter-node to adapter-bun: the build script runs Vite under
Bun (the adapter requires it) and the image starts with `bun ./build`.
Runtime env names (PORT, BODY_SIZE_LIMIT, ADDRESS_HEADER, ...) are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Scale the COD page to the screen: larger gun art, text and progress
ribbon, sized from one viewport unit so it fills a MacBook Pro 16"
and big monitors and still fits 1280x720 without scrolling.
- Five columns on wide screens and four below, picked by CSS, so the
server-rendered page already has the final layout.
- Replace the tabs/filters/overview rows with one toolbar of matching
controls.
- Player and weapon ranks step with + and -: level 55 + 1 is the next
prestige at level 1, up to max prestige. Presses show at once, batch
while a save is running, and stepRank does the arithmetic in SQL.
- Clicking a rank still opens exact entry for big jumps.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fold catchemall into /projects/game-tracker (old URL redirects) and add
Call of Duty tracking for Black Ops through WWII.
- Pokémon catalog is now owned: locations, encounters and per-game
evolution methods are built from the pinned PokéAPI snapshot and seeded.
- Pokémon you can evolve or breed in a game count as obtainable; mythicals
without another route are marked event-only.
- Detail dialog with evolution chain and where to find it, location pages
with admin notes and pictures, and admin corrections that survive reseeds.
- Call of Duty weapons, milestones and Steam achievements per game, with
derived Diamond / Dark Matter / Solar / Black Sky / Chrome tiers.
- New migration (db:migrate:game-tracker), seeds (db:seed, db:seed:cod) and
deploy preflight checks for them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>