Commit Graph

5 Commits

Author SHA1 Message Date
54924b39f0 feat: upgrade to SvelteKit 3 and adapter-bun
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Test and deploy staging / staging (push) Failing after 43s
Run the sveltekit-3 migration and finish its manual tasks:

- Move kit config into the sveltekit() Vite plugin; drop svelte.config.js
- Replace $lib with #lib subpath imports
- Declare env vars in src/env.ts and import them from $app/env/{private,public}
- Consolidate param matchers into src/params.ts
- Use error(status, message), Response.json, refreshAll and goto reset/shallow
- Fall back to a full page load when goto rejects a login return path

Switch from adapter-node to adapter-bun: the build script runs Vite under
Bun (the adapter requires it) and the image starts with `bun ./build`.
Runtime env names (PORT, BODY_SIZE_LIMIT, ADDRESS_HEADER, ...) are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 22:17:30 +00:00
0ee9ed0abb feat: roomier BO2 companion with +/- rank stepping
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Test and deploy staging / staging (push) Successful in 2m29s
- Scale the COD page to the screen: larger gun art, text and progress
  ribbon, sized from one viewport unit so it fills a MacBook Pro 16"
  and big monitors and still fits 1280x720 without scrolling.
- Five columns on wide screens and four below, picked by CSS, so the
  server-rendered page already has the final layout.
- Replace the tabs/filters/overview rows with one toolbar of matching
  controls.
- Player and weapon ranks step with + and -: level 55 + 1 is the next
  prestige at level 1, up to max prestige. Presses show at once, batch
  while a save is running, and stepRank does the arithmetic in SQL.
- Clicking a rank still opens exact entry for big jumps.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 21:50:19 +00:00
c2bc9050c2 feat: build compact BO2 grind companion with cumulative ranks
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Test and deploy staging / staging (push) Failing after 2m50s
2026-10-08 21:06:19 +00:00
c2ba8febb4 Expand website and game trackers
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Test and deploy staging / staging (push) Failing after 5m29s
2026-09-25 22:43:04 +00:00
a10585a4d2 add game tracker with owned pokemon data and call of duty mastery
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Test and deploy staging / staging (push) Successful in 18s
Fold catchemall into /projects/game-tracker (old URL redirects) and add
Call of Duty tracking for Black Ops through WWII.

- Pokémon catalog is now owned: locations, encounters and per-game
  evolution methods are built from the pinned PokéAPI snapshot and seeded.
- Pokémon you can evolve or breed in a game count as obtainable; mythicals
  without another route are marked event-only.
- Detail dialog with evolution chain and where to find it, location pages
  with admin notes and pictures, and admin corrections that survive reseeds.
- Call of Duty weapons, milestones and Steam achievements per game, with
  derived Diamond / Dark Matter / Solar / Black Sky / Chrome tiers.
- New migration (db:migrate:game-tracker), seeds (db:seed, db:seed:cod) and
  deploy preflight checks for them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 17:36:18 +00:00