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Run the sveltekit-3 migration and finish its manual tasks:
- Move kit config into the sveltekit() Vite plugin; drop svelte.config.js
- Replace $lib with #lib subpath imports
- Declare env vars in src/env.ts and import them from $app/env/{private,public}
- Consolidate param matchers into src/params.ts
- Use error(status, message), Response.json, refreshAll and goto reset/shallow
- Fall back to a full page load when goto rejects a login return path
Switch from adapter-node to adapter-bun: the build script runs Vite under
Bun (the adapter requires it) and the image starts with `bun ./build`.
Runtime env names (PORT, BODY_SIZE_LIMIT, ADDRESS_HEADER, ...) are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
17 lines
671 B
TypeScript
17 lines
671 B
TypeScript
import releases from '../../../data/pokemon-releases.json';
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import { asset } from '$app/paths';
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import type { AssetPath } from '$app/types';
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const dates: Record<string, string> = releases.dates;
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export function pokemonRelease(slug: string | null) {
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return dates[slug ?? ''] ?? '';
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}
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export function chronologicalPokemon<T extends { slug: string | null; id: number }>(games: T[]) {
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return [...games].sort(
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(a, b) => pokemonRelease(a.slug).localeCompare(pokemonRelease(b.slug)) || a.id - b.id
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);
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}
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export function pokemonImage(number: number, kind: 'sprite' | 'shiny' | 'artwork' = 'sprite') {
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return asset(`game-art/pokemon/${kind}/${number}.webp` as AssetPath);
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}
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