Files
personal-website/src/lib/game-tracker/WeaponRankControls.svelte
Stan Runge c2bc9050c2
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Test and deploy staging / staging (push) Failing after 2m50s
feat: build compact BO2 grind companion with cumulative ranks
2026-10-08 21:06:19 +00:00

180 lines
5.4 KiB
Svelte

<script lang="ts">
import { deserialize } from '$app/forms';
import { Button } from '$lib/components/ui/button/index.js';
import Minus from 'lucide-svelte/icons/minus';
import Plus from 'lucide-svelte/icons/plus';
let {
itemId,
name,
level,
prestige,
levelCap = null,
prestigeCap = 1000,
prestigeRequiresMaxLevel = false,
compact = false,
dense = false,
disabled,
onupdate,
onedit
}: {
itemId: number;
name: string;
level: number;
prestige: number;
levelCap?: number | null;
prestigeCap?: number;
prestigeRequiresMaxLevel?: boolean;
compact?: boolean;
dense?: boolean;
disabled: boolean;
onupdate: (rank: { itemId: number; level: number; prestige: number }) => void;
onedit: () => void;
} = $props();
let saving = $state(false);
let error = $state('');
let saved = $state(false);
async function adjust(field: 'level' | 'prestige', delta: number) {
if (saving) return;
saving = true;
error = '';
saved = false;
const body = new FormData();
body.set('itemId', String(itemId));
body.set('field', field);
body.set('delta', String(delta));
try {
const result = deserialize(
await (await fetch('?/adjustWeaponRank', { method: 'POST', body })).text()
);
if (result.type !== 'success')
throw new Error(
result.type === 'failure'
? String(result.data?.message ?? 'Could not save.')
: 'Could not save.'
);
const rank = result.data?.rank as { itemId: number; level: number; prestige: number };
onupdate(rank);
saved = true;
} catch (e) {
error = e instanceof Error ? e.message : 'Could not save. Try again.';
} finally {
saving = false;
}
}
</script>
{#if dense}
<div class="relative flex shrink-0 items-center gap-0.5">
<button
type="button"
class="rounded px-1 py-1 text-[11px] tabular-nums hover:bg-accent"
aria-label={`Edit ${name} level and prestige`}
disabled={disabled || saving}
onclick={onedit}
title="Edit level and prestige"
>
<span class="sr-only">LEVEL</span>{level}{#if levelCap}<span class="text-muted-foreground"
>/{levelCap}</span
>{/if}
</button>
<Button
variant="secondary"
size="icon"
class="size-6"
aria-label={`Level up ${name}`}
disabled={disabled || saving || level >= (levelCap ?? 10000)}
onclick={() => adjust('level', 1)}><Plus class="size-3" /></Button
>
<span
role="status"
class={error
? 'absolute right-0 top-full z-20 w-52 rounded border bg-destructive p-2 text-xs text-white'
: 'sr-only'}>{saving ? 'Saving…' : error || (saved ? 'Saved' : '')}</span
>
</div>
{:else}
<div class="space-y-1">
<div class="flex flex-wrap items-center gap-3">
<div
class="flex items-center gap-1 rounded-lg border bg-background p-1"
aria-label={`${name} level controls`}
>
<Button
variant="ghost"
size="icon"
class={compact ? 'size-7' : 'size-10'}
aria-label={`Level down ${name}`}
disabled={disabled || saving || level <= 1}
onclick={() => adjust('level', -1)}
><Minus class={compact ? 'size-3' : 'size-4'} aria-hidden="true" /></Button
>
<Button
variant="ghost"
class={compact
? 'h-8 min-w-11 flex-col gap-0 px-1 tabular-nums'
: 'h-10 min-w-16 flex-col gap-0 px-2 tabular-nums'}
aria-label={`Edit ${name} level and prestige`}
disabled={disabled || saving}
onclick={onedit}
><span
class={compact
? 'text-[8px] text-muted-foreground'
: 'text-[10px] text-muted-foreground'}>LEVEL</span
><span class={compact ? 'text-sm font-semibold' : 'text-lg font-semibold'}
>{level}{#if levelCap}<span class="text-muted-foreground">/{levelCap}</span>{/if}</span
></Button
>
<Button
variant="secondary"
size="icon"
class={compact ? 'size-7' : 'size-10'}
aria-label={`Level up ${name}`}
disabled={disabled || saving || level >= (levelCap ?? 10000)}
onclick={() => adjust('level', 1)}
><Plus class={compact ? 'size-3' : 'size-4'} aria-hidden="true" /></Button
>
</div>
<div
class="flex items-center gap-1 rounded-lg border bg-background p-1"
aria-label={`${name} prestige controls`}
>
<Button
variant="ghost"
size="icon"
class={compact ? 'size-7' : 'size-10'}
aria-label={`Prestige down ${name}`}
disabled={disabled || saving || prestige <= 0}
onclick={() => adjust('prestige', -1)}
><Minus class={compact ? 'size-3' : 'size-4'} aria-hidden="true" /></Button
>
<span class="min-w-12 text-center tabular-nums"
><span
class={compact
? 'block text-[8px] text-muted-foreground'
: 'block text-[10px] text-muted-foreground'}>PRESTIGE</span
><span class={compact ? 'text-sm font-semibold' : 'text-lg font-semibold'}
>{prestige}{#if prestigeCap < 1000}<span class="text-muted-foreground"
>/{prestigeCap}</span
>{/if}</span
></span
>
<Button
variant="secondary"
size="icon"
class={compact ? 'size-7' : 'size-10'}
aria-label={`Prestige up ${name}`}
disabled={disabled ||
saving ||
prestige >= prestigeCap ||
(prestigeRequiresMaxLevel && level < (levelCap ?? 10000))}
onclick={() => adjust('prestige', 1)}
><Plus class={compact ? 'size-3' : 'size-4'} aria-hidden="true" /></Button
>
</div>
</div>
<p class="min-h-3 text-[9px] text-muted-foreground" role="status">
{saving ? 'Saving…' : error || (saved ? 'Saved' : 'Tap the level to edit both values')}
</p>
</div>
{/if}