feat: roomier BO2 companion with +/- rank stepping
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- Scale the COD page to the screen: larger gun art, text and progress
  ribbon, sized from one viewport unit so it fills a MacBook Pro 16"
  and big monitors and still fits 1280x720 without scrolling.
- Five columns on wide screens and four below, picked by CSS, so the
  server-rendered page already has the final layout.
- Replace the tabs/filters/overview rows with one toolbar of matching
  controls.
- Player and weapon ranks step with + and -: level 55 + 1 is the next
  prestige at level 1, up to max prestige. Presses show at once, batch
  while a save is running, and stepRank does the arithmetic in SQL.
- Clicking a rank still opens exact entry for big jumps.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-08 21:50:19 +00:00
parent 8eec207f2d
commit 0ee9ed0abb
10 changed files with 1128 additions and 588 deletions

View File

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<script lang="ts">
import type { Snippet } from 'svelte';
import { deserialize } from '$app/forms';
import Minus from 'lucide-svelte/icons/minus';
import Plus from 'lucide-svelte/icons/plus';
import type { RankLimits } from './rank-limits';
import { maxUncappedLevel, rankProgress, stepRank, type Rank } from './rank-progress';
type SavedRank = Rank & { itemId: number | null };
let {
itemId,
name,
level,
prestige,
limits,
disabled,
large = false,
onupdate,
children
}: {
/** null steps the player rank. */
itemId: number | null;
name: string;
level: number;
prestige: number;
limits: RankLimits;
disabled: boolean;
large?: boolean;
onupdate: (rank: SavedRank) => void;
children?: Snippet;
} = $props();
let error = $state('');
let status = $state('');
// Presses show immediately; presses made while a save is running go out as one batch.
let unsent = 0;
let saving = false;
let confirmed: Rank = { level: 1, prestige: 0 };
const progress = $derived(rankProgress(limits, { level, prestige }));
const atTop = $derived(
limits.maxLevel === null ? level >= maxUncappedLevel : progress.value >= progress.total
);
const atBottom = $derived(level <= 1 && (limits.maxLevel === null || prestige <= 0));
function press(delta: 1 | -1) {
const next = stepRank(limits, { level, prestige }, delta);
if (next.level === level && next.prestige === prestige) return;
if (!saving && !unsent) confirmed = { level, prestige };
unsent += delta;
error = '';
onupdate({ itemId, ...next });
void save();
}
async function save() {
if (saving || !unsent) return;
saving = true;
status = 'Saving…';
// The server accepts at most 100 levels per request; any rest goes in the next one.
const delta = Math.max(-100, Math.min(100, unsent));
unsent -= delta;
const body = new FormData();
if (itemId !== null) body.set('itemId', String(itemId));
body.set('delta', String(delta));
try {
const result = deserialize(
await (await fetch('?/stepRank', { method: 'POST', body })).text()
);
if (result.type !== 'success')
throw new Error(
result.type === 'failure'
? String(result.data?.message ?? 'Could not save.')
: 'Could not save.'
);
const rank = result.data?.rank as SavedRank;
confirmed = { level: rank.level, prestige: rank.prestige };
} catch (e) {
unsent = 0;
error = e instanceof Error ? e.message : 'Could not save. Try again.';
}
saving = false;
if (unsent) return save();
status = error ? '' : 'Saved';
onupdate({ itemId, ...confirmed });
}
</script>
<div class="stepper" class:large>
<button
type="button"
class="step"
aria-label={`Level down ${name}`}
disabled={disabled || atBottom}
onclick={() => press(-1)}><Minus aria-hidden="true" /></button
>
{@render children?.()}
<button
type="button"
class="step up"
aria-label={`Level up ${name}`}
disabled={disabled || atTop}
onclick={() => press(1)}><Plus aria-hidden="true" /></button
>
<span role="status" class={error ? 'error' : 'sr-only'}>{error || status}</span>
</div>
<style>
.stepper {
--size: calc(30 * var(--u, 1px));
position: relative;
display: flex;
flex-shrink: 0;
align-items: center;
gap: calc(4 * var(--u, 1px));
}
.large {
--size: 40px;
gap: 10px;
}
.step {
display: grid;
place-items: center;
width: var(--size);
height: var(--size);
border: 1px solid var(--site-border);
border-radius: calc(var(--size) / 4);
background: var(--background);
color: var(--site-text);
cursor: pointer;
transition:
background 0.15s,
border-color 0.15s;
}
.step :global(svg) {
width: 55%;
height: 55%;
}
.step.up {
border-color: color-mix(in srgb, #f59e0b 55%, var(--site-border));
background: color-mix(in srgb, #f59e0b 14%, var(--background));
}
.step:hover:not(:disabled) {
border-color: #f59e0b;
background: color-mix(in srgb, #f59e0b 26%, var(--background));
}
.step:focus-visible {
outline: 2px solid #f59e0b;
outline-offset: 1px;
}
.step:disabled {
cursor: default;
opacity: 0.35;
}
.error {
position: absolute;
top: calc(100% + 4px);
right: 0;
z-index: 20;
width: 13rem;
border-radius: 6px;
background: var(--destructive);
padding: 6px 8px;
font-size: 12px;
color: white;
}
</style>