PUBG drop map: live squad map with WebSocket rooms
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- server.js wraps Bun.serve to add /ws/<channel> upgrades (same server and port) and serve the map tiles from the host mount; Dockerfile now runs bun ./server.js - ws hub (channel registry, origin check) + pubg-map channel: rooms by unguessable code, validated + rate-limited messages, per-room write queue, presence - games.pubg_rooms / pubg_matches / pubg_markers; per-match sessions with history - /trackers/games/pubg/map hub (owner: rooms, landings over time, history) and /trackers/games/pubg/map/<code> fullscreen Leaflet map (all 11 maps) - deploy-remote.sh bind-mounts ~/pubg-maps; scripts/build-pubg-tiles.py rebuilds it
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drizzle/20261025223611_pubg_map/snapshot.json
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