PUBG drop map: live squad map with WebSocket rooms
All checks were successful
Deploy production / deploy (push) Successful in 1m15s

- server.js wraps Bun.serve to add /ws/<channel> upgrades (same server and port) and
  serve the map tiles from the host mount; Dockerfile now runs bun ./server.js
- ws hub (channel registry, origin check) + pubg-map channel: rooms by unguessable
  code, validated + rate-limited messages, per-room write queue, presence
- games.pubg_rooms / pubg_matches / pubg_markers; per-match sessions with history
- /trackers/games/pubg/map hub (owner: rooms, landings over time, history) and
  /trackers/games/pubg/map/<code> fullscreen Leaflet map (all 11 maps)
- deploy-remote.sh bind-mounts ~/pubg-maps; scripts/build-pubg-tiles.py rebuilds it
This commit is contained in:
2026-10-25 22:46:24 +00:00
parent d93374bca2
commit 0fe0d36f87
26 changed files with 39201 additions and 3 deletions

File diff suppressed because it is too large Load Diff