ui changes and cs prices
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This commit is contained in:
2026-09-25 00:44:06 +00:00
parent c757d0882a
commit abac077541
200 changed files with 6236 additions and 2311 deletions

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@@ -1,6 +1,8 @@
<script lang="ts">
import { resolve } from '$app/paths';
import ProgressBar from '$lib/components/ProgressBar.svelte';
import * as Card from '$lib/components/ui/card/index.js';
import { Button } from '$lib/components/ui/button/index.js';
import type { PageProps } from './$types';
let { data }: PageProps = $props();
@@ -24,33 +26,33 @@
<section class="mt-10">
<h2 class="text-2xl font-semibold">Pokémon</h2>
<a
href={resolve('/projects/game-tracker/pokemon')}
class="mt-4 block rounded-lg border border-[var(--site-border)] p-5 hover:bg-[var(--site-hover)]"
<Card.Root class="mt-4 py-0 transition-colors hover:bg-muted/50"
><Card.Content class="p-0"
><a href={resolve('/projects/game-tracker/pokemon')} class="block p-5">
<div class="grid grid-cols-[minmax(0,1fr)_8rem_auto] items-center gap-3">
<p class="text-xl font-semibold">catchemall</p>
<div class="w-32">
<ProgressBar
value={data.pokemon.caught.entries}
max={data.pokemon.totals.entries}
label="Pokémon caught"
small
/>
</div>
<p class="text-xl font-semibold tabular-nums">
{percent(data.pokemon.caught.entries, data.pokemon.totals.entries)}%
</p>
</div>
<p class="mt-2 text-[var(--site-muted)]">
{data.pokemon.caught.entries} of {data.pokemon.totals.entries} obtainable entries ·
{data.pokemon.caught.species} of {data.pokemon.totals.species} species · {data.pokemon
.totals.games} games
</p>
</a></Card.Content
></Card.Root
>
<div class="flex flex-wrap items-baseline justify-between gap-3">
<p class="text-xl font-semibold">catchemall</p>
<p class="text-xl font-semibold tabular-nums">
{percent(data.pokemon.caught.entries, data.pokemon.totals.entries)}%
</p>
</div>
<div class="mt-3">
<ProgressBar
value={data.pokemon.caught.entries}
max={data.pokemon.totals.entries}
label="Pokémon caught"
small
/>
</div>
<p class="mt-2 text-[var(--site-muted)]">
{data.pokemon.caught.entries} of {data.pokemon.totals.entries} obtainable entries ·
{data.pokemon.caught.species} of {data.pokemon.totals.species} species · {data.pokemon
.totals.games} games
</p>
</a>
<a
href={resolve('/projects/game-tracker/pokemon/locations')}
class="mt-3 inline-block underline underline-offset-4">browse Pokémon locations</a
<Button variant="link" href={resolve('/projects/game-tracker/pokemon/locations')} class="mt-3"
>browse Pokémon locations</Button
>
</section>
@@ -59,39 +61,43 @@
<ul class="mt-4 grid gap-4 md:grid-cols-2">
{#each data.callOfDuty as game (game.slug)}
<li>
<a
href={resolve('/projects/game-tracker/call-of-duty/[slug]', { slug: game.slug })}
class="block h-full rounded-lg border border-[var(--site-border)] p-5 hover:bg-[var(--site-hover)]"
>
<div class="flex flex-wrap items-baseline justify-between gap-3">
<p class="text-xl font-semibold">{game.name}</p>
<p class="text-[var(--site-muted)]">{game.releaseYear}</p>
</div>
<dl class="mt-4 grid gap-3">
{#each [{ key: 'achievements', label: 'achievements', ...game.achievements }, ...game.milestones] as row (row.key)}
<div>
<div class="flex justify-between gap-3 text-[var(--site-muted)]">
<dt>{row.label}</dt>
<dd class="tabular-nums">{row.value}/{row.total}</dd>
</div>
<div class="mt-1">
<ProgressBar value={row.value} max={row.total} label={row.label} small />
</div>
<Card.Root class="h-full py-0 transition-colors hover:bg-muted/50"
><Card.Content class="p-0"
><a
href={resolve('/projects/game-tracker/call-of-duty/[slug]', { slug: game.slug })}
class="block h-full p-5"
>
<div class="flex flex-wrap items-baseline justify-between gap-3">
<p class="text-xl font-semibold">{game.name}</p>
<p class="text-[var(--site-muted)]">{game.releaseYear}</p>
</div>
{/each}
</dl>
{#if game.tiers.length}
<p class="mt-4 text-[var(--site-muted)]">
{game.tiers
.map((tier) =>
tier.scope === 'class'
? `${tier.label} ${tier.value}/${tier.total} classes`
: `${tier.label} ${tier.achieved ? '✓' : `${percent(tier.value, tier.total)}%`}`
)
.join(' · ')}
</p>
{/if}
</a>
<dl class="mt-4 grid gap-3">
{#each [{ key: 'achievements', label: 'achievements', ...game.achievements }, ...game.milestones] as row (row.key)}
<div
class="grid grid-cols-[minmax(0,1fr)_8rem_auto] items-center gap-3 text-sm text-[var(--site-muted)]"
>
<dt class="truncate">{row.label}</dt>
<div class="w-32">
<ProgressBar value={row.value} max={row.total} label={row.label} small />
</div>
<dd class="min-w-12 text-right tabular-nums">{row.value}/{row.total}</dd>
</div>
{/each}
</dl>
{#if game.tiers.length}
<p class="mt-4 text-[var(--site-muted)]">
{game.tiers
.map((tier) =>
tier.scope === 'class'
? `${tier.label} ${tier.value}/${tier.total} classes`
: `${tier.label} ${tier.achieved ? '✓' : `${percent(tier.value, tier.total)}%`}`
)
.join(' · ')}
</p>
{/if}
</a></Card.Content
></Card.Root
>
</li>
{:else}
<li class="text-[var(--site-muted)]">the Call of Duty catalog has not been loaded yet.</li>