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website/.prettierignore
Stan Runge be3473caa0
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pubg map: built-in intel layers (vehicle spots, drops, loot density, Blue Chip towers, secret rooms) per map
Read-only layers from static/pubg-intel/<map>.v1.json (scripts/build-pubg-intel.py):
positions from pubg.gs (game level files), drops from guides, secret rooms and Deston
keys as approximate rings on the named place. Layer panel (K), per-player choices in
localStorage, drawn below room markers; clicks still place markers.
2026-10-26 00:05:46 +00:00

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# Package Managers
package-lock.json
pnpm-lock.yaml
yarn.lock
# Generated pinned catalog
data/pokemon-catalog.json
# Generated Pokémon locations and encounters
data/pokemon-locations.json
# Generated Pokémon research and map coordinates
data/pokemon-research.json
data/pokemon-atlas.json
# Attributed generated challenge snapshot
data/cod-challenges.json
# Generated local image download manifest
data/game-images.json
data/cod-achievement-art.json
src/lib/house-tracker/fixtures/
# Vendored third-party code
static/vendor/
# Generated drizzle snapshots
drizzle/*/snapshot.json
# Generated PUBG map intel (scripts/build-pubg-intel.py)
static/pubg-intel/