add game tracker with owned pokemon data and call of duty mastery
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Fold catchemall into /projects/game-tracker (old URL redirects) and add
Call of Duty tracking for Black Ops through WWII.

- Pokémon catalog is now owned: locations, encounters and per-game
  evolution methods are built from the pinned PokéAPI snapshot and seeded.
- Pokémon you can evolve or breed in a game count as obtainable; mythicals
  without another route are marked event-only.
- Detail dialog with evolution chain and where to find it, location pages
  with admin notes and pictures, and admin corrections that survive reseeds.
- Call of Duty weapons, milestones and Steam achievements per game, with
  derived Diamond / Dark Matter / Solar / Black Sky / Chrome tiers.
- New migration (db:migrate:game-tracker), seeds (db:seed, db:seed:cod) and
  deploy preflight checks for them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-09-24 17:36:18 +00:00
parent 438623d857
commit a10585a4d2
49 changed files with 8236 additions and 170 deletions

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<script lang="ts">
import { resolve } from '$app/paths';
import { enhance } from '$app/forms';
import {
availabilityLabels,
availabilityValues,
obtainableAvailability
} from '$lib/availability';
import type { PokemonDetail } from '$lib/server/pokemon-detail';
let {
number,
gameId,
isAdmin = false,
onsaved
}: { number: number; gameId: number | null; isAdmin?: boolean; onsaved?: () => void } = $props();
let detail = $state<PokemonDetail | null>(null);
let loadError = $state('');
let formMessage = $state('');
let version = $state(0);
$effect(() => {
const controller = new AbortController();
const url = `/projects/game-tracker/pokemon/api/${number}${gameId ? `?game=${gameId}` : ''}`;
void version;
loadError = '';
fetch(url, { signal: controller.signal })
.then((response) => (response.ok ? response.json() : Promise.reject(response.status)))
.then((body: PokemonDetail) => (detail = body))
.catch((reason) => {
if (!controller.signal.aborted) loadError = `Could not load details (${reason}).`;
});
return () => controller.abort();
});
const current = $derived(detail?.pokemon.number === number ? detail : null);
const steps = $derived(
current
? current.chain
.map((member) => ({
member,
from: current.chain.find((other) => other.number === member.evolvesFrom)
}))
// without a game, show the whole chain; with one, only steps that exist in it
.filter(({ member, from }) => from && (!gameId || (member.inGame && from.inGame)))
.map(({ member, from }) => {
const methods = current.evolutions
.filter((evolution) => evolution.to === member.number)
.map((evolution) => evolution.method);
return { from: from?.name ?? '?', to: member.name, number: member.number, methods };
})
: []
);
const obtainableGames = $derived(
current?.games.filter((game) => obtainableAvailability.has(game.availability)) ?? []
);
const otherGames = $derived(
current?.games.filter((game) => !obtainableAvailability.has(game.availability)) ?? []
);
function levels(min: number | null, max: number | null) {
if (min === null) return '';
return min === max || max === null ? `Lv. ${min}` : `Lv. ${min}–${max}`;
}
</script>
{#if loadError}
<p role="alert" class="text-red-500">{loadError}</p>
{:else if !current}
<p class="text-[var(--site-muted)]">loading…</p>
{:else}
{@const species = current.pokemon}
<div class="flex flex-wrap items-center gap-5">
<img
src="https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/other/official-artwork/{species.number}.png"
alt=""
width="120"
height="120"
class="h-28 w-28 shrink-0"
/>
<div class="min-w-0">
<p class="text-[var(--site-muted)]">#{species.number} · generation {species.generation}</p>
<h2 class="text-3xl font-semibold">{species.name}</h2>
<p class="mt-1 text-[var(--site-muted)]">
{species.type1}{species.type2 ? ` / ${species.type2}` : ''}
{#if species.isMythical}· mythical{:else if species.isLegendary}· legendary{/if}
{#if species.isBaby}· baby{/if}
</p>
</div>
</div>
{#if current.entry}
<section class="mt-6">
<h3 class="font-semibold">in {current.entry.game}</h3>
<p class="mt-1">
<span class="font-medium">{availabilityLabels[current.entry.availability]}</span>
{#if current.entry.note}<span class="text-[var(--site-muted)]">
· {current.entry.note}</span
>{/if}
</p>
{#if current.entry.source === 'manual'}<p class="mt-1 text-sm text-[var(--site-muted)]">
corrected by hand
</p>{/if}
</section>
{:else if gameId}
<p class="mt-6 text-[var(--site-muted)]">no catalog record for this game.</p>
{/if}
{#if steps.length}
<section class="mt-6">
<h3 class="font-semibold">evolution</h3>
<ul class="mt-2">
{#each steps as step (step.number)}
<li class="border-t border-[var(--site-border)] py-2">
<span class:font-semibold={step.number === species.number}>{step.from} → {step.to}</span
>
<span class="block text-[var(--site-muted)]">
{step.methods.length ? step.methods.join(' or ') : 'not possible in this game'}
</span>
</li>
{/each}
</ul>
</section>
{/if}
{#if current.encounters.length}
<section class="mt-6">
<h3 class="font-semibold">where to find it</h3>
<ul class="mt-2">
{#each current.encounters as encounter, index (index)}
<li class="border-t border-[var(--site-border)] py-2">
<a
href={resolve('/projects/game-tracker/pokemon/locations/[id=integer]', {
id: String(encounter.locationId)
})}
class="underline underline-offset-4">{encounter.location}</a
>{#if encounter.area}<span class="text-[var(--site-muted)]">
· {encounter.area}</span
>{/if}
<span class="block text-[var(--site-muted)]">
{[
encounter.method,
levels(encounter.minLevel, encounter.maxLevel),
encounter.rarity ? `${encounter.rarity}%` : '',
encounter.form ?? '',
...encounter.conditions,
encounter.note ?? ''
]
.filter(Boolean)
.join(' · ')}
</span>
</li>
{/each}
</ul>
</section>
{:else if current.entry?.availability === 'catchable'}
<p class="mt-6 text-[var(--site-muted)]">no encounter details recorded.</p>
{/if}
<section class="mt-6">
<h3 class="font-semibold">other games</h3>
<p class="mt-1">
{obtainableGames.length
? `obtainable in ${obtainableGames.map((game) => game.game).join(', ')}`
: 'not obtainable in any game on record'}
</p>
{#if otherGames.length}<p class="mt-1 text-[var(--site-muted)]">
also present in {otherGames.map((game) => game.game).join(', ')}
</p>{/if}
</section>
{#if isAdmin && current.entry}
<form
method="POST"
action="?/saveEntry"
class="mt-8 border-t border-[var(--site-border)] pt-5"
use:enhance={() => {
formMessage = '';
return async ({ result, update }) => {
await update({ reset: false });
if (result.type === 'success') {
formMessage = 'saved';
version++;
onsaved?.();
} else if (result.type === 'failure')
formMessage = String(result.data?.message ?? 'Could not save');
};
}}
>
<h3 class="font-semibold">correct this entry</h3>
<input type="hidden" name="entryId" value={current.entry.id} />
<div class="mt-3 grid gap-3 sm:grid-cols-[12rem_minmax(0,1fr)]">
<label class="block"
>availability
<select
name="availability"
value={current.entry.availability}
class="mt-1 block w-full rounded border border-[var(--site-border)] bg-[var(--site-bg)] px-3 py-2"
>
{#each availabilityValues as value (value)}<option {value}
>{availabilityLabels[value]}</option
>{/each}
</select>
</label>
<label class="block"
>note
<input
name="note"
value={current.entry.note ?? ''}
maxlength="500"
class="mt-1 block w-full rounded border border-[var(--site-border)] bg-[var(--site-bg)] px-3 py-2"
/>
</label>
</div>
<label class="mt-3 flex items-center gap-2 text-[var(--site-muted)]"
><input type="checkbox" name="reset" /> let the catalog manage this entry again</label
>
<div class="mt-4 flex items-center gap-4">
<button class="rounded bg-[var(--site-text)] px-4 py-2 font-semibold text-[var(--site-bg)]"
>save</button
>
{#if formMessage}<p role="status" class="text-[var(--site-muted)]">{formMessage}</p>{/if}
</div>
</form>
{/if}
{/if}